My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Wall Breakers Goblin Barrel Baby Dragon
Zap
Skeletons Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Wall Breakers Goblin Barrel
The Log
Skeletons Firecracker Wall Breakers Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Firecracker Wall Breakers Goblin Barrel Baby Dragon
Fireball
Firecracker Wall Breakers Goblin Barrel Baby Dragon
Poison
Firecracker
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Berserker Wall Breakers Firecracker Goblin Barrel Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Berserker Wall Breakers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Wall Breakers Baby Dragon Mega Knight
Berserker
Goblin Barrel
Firecracker
Zap Wall Breakers Goblin Barrel Baby Dragon Mega Knight
Wall Breakers
Zap Firecracker Baby Dragon Mega Knight
Goblin Barrel
Berserker Firecracker Baby Dragon Mega Knight
Baby Dragon
Zap Firecracker Wall Breakers Goblin Barrel Mega Knight
Mega Knight
Zap Firecracker Wall Breakers Goblin Barrel Baby Dragon

Defense Synergies 1 8

Skeletons
Zap Firecracker Baby Dragon
Zap
Mega Knight Skeletons Firecracker Baby Dragon
Berserker
Firecracker
Skeletons Zap Baby Dragon Mega Knight
Wall Breakers
Goblin Barrel
Baby Dragon
Skeletons Zap Firecracker Mega Knight
Mega Knight
Zap Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon
Skeletons Zap Firecracker Mega Knight
Mega Knight Skeletons
Skeletons Firecracker Mega Knight
Firecracker Mega Knight
Skeletons Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap Baby Dragon Mega Knight
Skeletons
Skeletons Firecracker Mega Knight
Berserker Skeletons Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Mega Knight Skeletons Zap
Mega Knight Zap Firecracker Baby Dragon
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Zap Firecracker Baby Dragon
Zap Baby Dragon Firecracker Mega Knight
Mega Knight Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker Baby Dragon Mega Knight
Mega Knight Skeletons Zap
Mega Knight Zap
Skeletons Mega Knight
Firecracker Skeletons Zap Baby Dragon
Skeletons
Mega Knight
Zap Mega Knight Skeletons Firecracker Baby Dragon
Skeletons
Mega Knight
Mega Knight Zap
Mega Knight Skeletons
Firecracker Baby Dragon Mega Knight
Skeletons Zap Firecracker Baby Dragon
Mega Knight Zap Firecracker Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Firecracker
Zap Firecracker Baby Dragon Mega Knight
Firecracker Zap Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Firecracker Zap
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Firecracker Baby Dragon Mega Knight
Firecracker Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap
Zap Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap
Firecracker Mega Knight
Zap Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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