My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Curse
Giant Snowball
Skeletons Dart Goblin Hog Rider Goblin Curse
Zap
Skeletons Dart Goblin Goblin Curse
Barbarian Barrel
Skeletons Dart Goblin Goblin Curse
The Log
Skeletons Dart Goblin Hog Rider Goblin Curse
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Dart Goblin Goblin Curse
Royal Delivery
Skeletons Dart Goblin Hog Rider
Fireball
Dart Goblin Hog Rider
Poison
Dart Goblin Goblin Curse
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Berserker Ice Golem Goblin Curse Dart Goblin Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap Berserker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Mirror Goblin Curse Ice Golem Dart Goblin
Berserker
Ice Golem
Hog Rider Zap Dart Goblin
Dart Goblin
Zap Ice Golem Hog Rider Mirror
Hog Rider
Zap Ice Golem Dart Goblin Mirror
Mirror
Zap Dart Goblin Hog Rider
Goblin Curse
Zap

Defense Synergies 2 6

Skeletons
Dart Goblin Zap Ice Golem
Zap
Mirror Skeletons Ice Golem Dart Goblin
Berserker
Ice Golem
Skeletons Zap Dart Goblin
Dart Goblin
Skeletons Zap Ice Golem Mirror
Hog Rider
Mirror
Zap Dart Goblin
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin
Skeletons Zap Dart Goblin Goblin Curse
Skeletons Dart Goblin Goblin Curse
Skeletons Dart Goblin Goblin Curse
Skeletons Zap Dart Goblin
Dart Goblin Zap Goblin Curse
Zap Ice Golem Dart Goblin
Skeletons Goblin Curse
Skeletons Ice Golem Dart Goblin
Berserker Dart Goblin Goblin Curse Skeletons Zap Ice Golem
Zap Dart Goblin Goblin Curse
Skeletons Zap Goblin Curse
Zap Dart Goblin Goblin Curse
Goblin Curse
Zap Goblin Curse
Skeletons
Zap Dart Goblin
Zap Ice Golem Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem
Zap Ice Golem
Skeletons Zap Ice Golem
Zap Ice Golem
Skeletons Goblin Curse
Skeletons Zap Ice Golem Dart Goblin Goblin Curse
Skeletons Ice Golem Dart Goblin
Goblin Curse
Zap Skeletons Ice Golem
Skeletons Dart Goblin Goblin Curse
Dart Goblin
Zap
Skeletons Ice Golem Goblin Curse
Dart Goblin Goblin Curse
Skeletons Zap Ice Golem Dart Goblin
Zap Ice Golem Dart Goblin Goblin Curse
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Ice Golem Dart Goblin
Zap Goblin Curse
Zap Ice Golem Dart Goblin Goblin Curse
Dart Goblin
Zap Ice Golem Dart Goblin Goblin Curse
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Zap
Zap Ice Golem Goblin Curse
Zap Dart Goblin
Zap
Zap Dart Goblin Goblin Curse
Zap Ice Golem Dart Goblin Goblin Curse
Zap Dart Goblin
Zap Dart Goblin
Zap
Goblin Curse
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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