My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Rune Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rune Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Berserker Rage Knight Firecracker Rune Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Berserker Rage

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Ram Rider Knight
Berserker
Rune Giant
Knight
Firecracker Zap Ram Rider
Firecracker
Zap Knight Ram Rider
Rage
Rune Giant
Berserker
Ram Rider
Zap Knight Firecracker

Defense Synergies 1 7

Skeletons
Zap Knight Firecracker Ram Rider
Zap
Skeletons Knight Firecracker Ram Rider
Berserker
Knight
Firecracker Skeletons Zap
Firecracker
Knight Skeletons Zap
Rage
Rune Giant
Ram Rider
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Ram Rider
Skeletons Zap Knight Firecracker Ram Rider
Ram Rider Skeletons Knight
Skeletons Knight Firecracker Ram Rider
Firecracker
Skeletons Zap Firecracker
Ram Rider Zap Firecracker
Zap Ram Rider
Skeletons
Knight Skeletons Firecracker
Berserker Skeletons Zap Knight Firecracker Ram Rider
Zap Firecracker Ram Rider
Skeletons Zap Knight Ram Rider
Zap Firecracker
Knight Ram Rider
Zap Ram Rider
Skeletons Knight Firecracker
Zap Knight Firecracker Ram Rider
Zap Knight Firecracker Ram Rider
Ram Rider
Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Firecracker
Skeletons Zap Knight Ram Rider
Zap Knight Ram Rider
Skeletons Knight Ram Rider
Firecracker Skeletons Zap Ram Rider
Skeletons Knight Ram Rider
Knight
Zap Skeletons Knight Firecracker
Skeletons
Knight
Zap
Skeletons Knight Ram Rider
Firecracker
Skeletons Zap Knight Firecracker
Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Ram Rider
Knight Firecracker
Zap Firecracker
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Knight Ram Rider
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap Ram Rider
Zap Ram Rider
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap
Zap Firecracker Ram Rider
Knight Firecracker
Zap Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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