My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram Goblin Barrel Goblin Drill
Giant Snowball
Skeletons Bomber Battle Ram Goblin Barrel Goblin Drill
Zap
Skeletons Bomber Battle Ram Goblin Barrel Goblin Drill
Barbarian Barrel
Skeletons Bomber Knight Goblin Cage Battle Ram Goblin Barrel Goblin Drill
The Log
Skeletons Bomber Goblin Cage Battle Ram Goblin Barrel Goblin Drill
Earthquake
Skeletons Bomber Goblin Cage Goblin Barrel Goblin Drill
Arrows
Skeletons Bomber Goblin Barrel Goblin Drill
Royal Delivery
Skeletons Bomber Knight Goblin Cage Battle Ram Goblin Barrel Goblin Drill
Fireball
Bomber Goblin Cage Battle Ram Goblin Barrel Goblin Drill
Poison
Bomber Goblin Cage Goblin Drill
Lightning
Knight Goblin Cage Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Knight Goblin Barrel Goblin Cage Battle Ram Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Knight Goblin Cage Battle Ram Goblin Drill
Zap
Battle Ram Bomber Knight Goblin Cage
Knight
Battle Ram Goblin Barrel Bomber Zap Goblin Drill
Goblin Cage
Bomber Zap Battle Ram Goblin Barrel
Battle Ram
Zap Knight Bomber Goblin Cage Goblin Barrel
Goblin Barrel
Knight Goblin Cage Battle Ram Goblin Drill
Goblin Drill
Bomber Knight Goblin Barrel

Defense Synergies 2 10

Skeletons
Goblin Cage Bomber Zap Knight
Bomber
Knight Skeletons Zap Goblin Cage Goblin Drill
Zap
Skeletons Bomber Knight Goblin Cage Goblin Drill
Knight
Bomber Skeletons Zap Goblin Cage
Goblin Cage
Skeletons Bomber Zap Knight
Battle Ram
Goblin Barrel
Goblin Drill
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Goblin Cage
Skeletons Zap Knight Goblin Cage Goblin Drill
Goblin Cage Skeletons Bomber Knight Goblin Drill
Goblin Cage Skeletons Knight Goblin Drill
Bomber Goblin Cage
Skeletons Bomber Zap
Zap Goblin Cage
Zap Goblin Cage
Skeletons Goblin Cage Goblin Drill
Knight Skeletons Bomber
Skeletons Bomber Zap Knight Goblin Drill
Zap
Goblin Cage Goblin Drill Skeletons Bomber Zap Knight
Bomber Zap Goblin Cage Goblin Drill
Knight Goblin Cage Goblin Drill
Zap Goblin Cage Goblin Drill
Skeletons Bomber Knight Goblin Cage Goblin Drill
Goblin Cage Bomber Zap Knight Goblin Drill
Zap Goblin Cage Goblin Drill Bomber Knight
Goblin Cage Goblin Drill
Bomber Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Goblin Cage
Bomber Zap Knight
Skeletons Zap Knight Goblin Cage
Zap Knight Goblin Cage
Skeletons Knight Goblin Cage Goblin Drill
Skeletons Zap
Skeletons Knight Goblin Cage
Knight Goblin Cage
Zap Goblin Cage Skeletons Knight
Skeletons Goblin Cage Goblin Drill
Knight Goblin Cage
Zap Goblin Cage
Skeletons Knight Goblin Cage
Bomber Goblin Cage
Skeletons Bomber Zap Knight Goblin Cage Goblin Drill
Bomber Zap Goblin Cage
Bomber Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill
Zap
Goblin Drill
Knight
Bomber Zap
Zap
Bomber
Zap
Zap
Zap Knight
Zap
Knight
Zap
Bomber Zap Goblin Drill
Bomber
Bomber Zap
Bomber Zap
Zap Goblin Drill
Zap Bomber
Zap
Zap
Zap
Zap
Zap
Bomber Zap
Zap
Zap
Zap
Knight
Bomber Zap
Zap
Zap
Zap
Zap

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