My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Flying Machine Goblin Drill
Zap
Skeletons Flying Machine Goblin Drill
Barbarian Barrel
Skeletons Goblin Drill Electro Wizard
The Log
Skeletons Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Flying Machine Goblin Drill
Royal Delivery
Skeletons Flying Machine Goblin Drill Bowler P.E.K.K.A Electro Wizard
Fireball
Flying Machine Goblin Drill Bowler Electro Wizard
Poison
Flying Machine Goblin Drill Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Earthquake Flying Machine Goblin Drill Electro Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Earthquake Flying Machine

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Earthquake P.E.K.K.A Electro Wizard Flying Machine Bowler
Earthquake
Zap P.E.K.K.A
Flying Machine
Zap Goblin Drill Bowler P.E.K.K.A
Goblin Drill
Flying Machine
Bowler
Zap Flying Machine Electro Wizard
P.E.K.K.A
Zap Electro Wizard Earthquake Flying Machine
Electro Wizard
Zap P.E.K.K.A Bowler

Defense Synergies 1 18

Skeletons
Zap Earthquake Flying Machine Bowler P.E.K.K.A Electro Wizard
Zap
Electro Wizard Skeletons Earthquake Flying Machine Goblin Drill Bowler P.E.K.K.A
Earthquake
Skeletons Zap
Flying Machine
Skeletons Zap Goblin Drill Bowler P.E.K.K.A Electro Wizard
Goblin Drill
Zap Flying Machine Electro Wizard
Bowler
Skeletons Zap Flying Machine Electro Wizard
P.E.K.K.A
Skeletons Zap Flying Machine Electro Wizard
Electro Wizard
Zap Skeletons Flying Machine Goblin Drill Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Flying Machine Electro Wizard
P.E.K.K.A Skeletons Zap Flying Machine Goblin Drill Electro Wizard
Bowler P.E.K.K.A Skeletons Goblin Drill Electro Wizard
P.E.K.K.A Skeletons Goblin Drill Bowler Electro Wizard
Earthquake Bowler P.E.K.K.A
Bowler Skeletons Zap Earthquake Flying Machine Electro Wizard
Electro Wizard Zap Flying Machine
Earthquake Bowler Zap Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Goblin Drill
Skeletons Bowler Electro Wizard
Electro Wizard Skeletons Zap Earthquake Flying Machine Goblin Drill Bowler
Zap Flying Machine Electro Wizard
Goblin Drill Bowler P.E.K.K.A Skeletons Zap Earthquake Flying Machine Electro Wizard
Bowler Zap Earthquake Goblin Drill P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
Zap Goblin Drill Bowler P.E.K.K.A Electro Wizard
Skeletons Goblin Drill Bowler P.E.K.K.A Electro Wizard
Zap Flying Machine Goblin Drill Bowler Electro Wizard
Zap Earthquake Goblin Drill Flying Machine Bowler Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
Bowler Earthquake Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Bowler P.E.K.K.A Electro Wizard
Electro Wizard Zap Flying Machine Bowler
P.E.K.K.A Skeletons Zap Bowler Electro Wizard
Bowler P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons Goblin Drill Bowler
Skeletons Zap Flying Machine Electro Wizard
P.E.K.K.A Skeletons Flying Machine Bowler Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Skeletons Flying Machine
P.E.K.K.A Skeletons Goblin Drill
P.E.K.K.A Flying Machine Bowler
P.E.K.K.A Zap Bowler Electro Wizard
Bowler P.E.K.K.A Skeletons
Flying Machine Bowler
Electro Wizard Skeletons Zap Flying Machine Goblin Drill Bowler P.E.K.K.A
Bowler Zap Earthquake Flying Machine P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Goblin Drill
Zap Flying Machine Bowler Electro Wizard
Earthquake Flying Machine Goblin Drill
Earthquake Flying Machine
Zap Earthquake Bowler
Zap Flying Machine
Earthquake Flying Machine Bowler
Earthquake Zap Flying Machine Bowler
Zap Flying Machine
Bowler Electro Wizard
Zap Earthquake Flying Machine Bowler Electro Wizard
Zap Flying Machine
Earthquake Flying Machine Bowler
Earthquake Flying Machine
Earthquake Zap Flying Machine
Earthquake Zap Flying Machine Goblin Drill Bowler
Earthquake Flying Machine Bowler
Earthquake
Zap Earthquake Flying Machine Bowler Electro Wizard
Zap Earthquake Flying Machine Bowler
Earthquake Bowler
Bowler
Earthquake Zap Flying Machine Goblin Drill
Zap Earthquake Bowler
Zap Earthquake Flying Machine Bowler Electro Wizard
Zap Flying Machine Bowler
Zap
Zap Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine
Bowler
Zap Earthquake
Zap Electro Wizard
P.E.K.K.A
Earthquake Bowler
Zap Earthquake Electro Wizard Flying Machine
Zap Flying Machine Electro Wizard
Flying Machine Bowler Electro Wizard
Zap Earthquake Flying Machine Bowler
Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Bowler Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Bowler Electro Wizard
P.E.K.K.A
Bowler

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