My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Lumberjack
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Electro Wizard Lumberjack
The Log
Skeletons Cannon Firecracker Lumberjack
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Electro Wizard Lumberjack Mother Witch
Fireball
Cannon Firecracker Electro Wizard Lumberjack Mother Witch
Poison
Cannon Firecracker Electro Wizard Mother Witch
Lightning
Cannon Electro Wizard Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Cannon Firecracker Electro Wizard Lumberjack Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Electro Wizard Lumberjack Mother Witch
Arrows
Zap Lumberjack Mother Witch
Cannon
Firecracker
Zap Lumberjack
Electro Wizard
Zap Lumberjack
Lumberjack
Zap Arrows Firecracker Electro Wizard
Mother Witch
Zap Arrows

Defense Synergies 3 19

Skeletons
Cannon Zap Firecracker Electro Wizard Lumberjack
Zap
Cannon Electro Wizard Skeletons Arrows Firecracker Lumberjack Mother Witch
Arrows
Zap Cannon Lumberjack Mother Witch
Cannon
Skeletons Zap Arrows Firecracker Electro Wizard Lumberjack Mother Witch
Firecracker
Skeletons Zap Cannon Electro Wizard Lumberjack
Electro Wizard
Zap Skeletons Cannon Firecracker Lumberjack
Lumberjack
Skeletons Zap Arrows Cannon Firecracker Electro Wizard Mother Witch
Mother Witch
Zap Arrows Cannon Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Electro Wizard
Lumberjack Skeletons Zap Cannon Firecracker Electro Wizard
Cannon Lumberjack Skeletons Electro Wizard
Cannon Lumberjack Skeletons Firecracker Electro Wizard
Arrows Firecracker Lumberjack
Arrows Skeletons Zap Cannon Firecracker Electro Wizard Lumberjack Mother Witch
Electro Wizard Zap Arrows Cannon Firecracker
Zap Arrows Cannon Electro Wizard
Cannon Skeletons Lumberjack
Skeletons Cannon Firecracker Electro Wizard Lumberjack
Electro Wizard Mother Witch Skeletons Zap Arrows Cannon Firecracker Lumberjack
Arrows Zap Firecracker Electro Wizard
Cannon Lumberjack Skeletons Zap Electro Wizard
Zap Arrows Cannon Firecracker Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Zap Cannon Electro Wizard Lumberjack
Skeletons Arrows Cannon Firecracker Electro Wizard Lumberjack
Arrows Cannon Zap Firecracker Electro Wizard Lumberjack
Zap Arrows Cannon Firecracker Electro Wizard Lumberjack Mother Witch
Cannon Electro Wizard Lumberjack
Arrows Cannon Firecracker Electro Wizard Lumberjack Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Lumberjack
Lumberjack Skeletons Zap Electro Wizard
Lumberjack Zap Electro Wizard
Skeletons Cannon Lumberjack
Arrows Firecracker Mother Witch Skeletons Zap Electro Wizard
Skeletons Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Skeletons Firecracker
Skeletons Cannon
Lumberjack
Zap Arrows Electro Wizard
Skeletons Cannon Lumberjack
Cannon Firecracker
Electro Wizard Skeletons Zap Firecracker Lumberjack
Arrows Zap Cannon Firecracker Electro Wizard Mother Witch
Zap Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mother Witch Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Electro Wizard Lumberjack
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker Mother Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Mother Witch
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard Mother Witch
Zap Electro Wizard Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker

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