My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Battle Ram Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Fisherman
Giant Snowball
Skeletons Cannon Barbarians Mega Minion Battle Ram Fisherman
Zap
Skeletons Cannon Battle Ram Fisherman
Barbarian Barrel
Skeletons Cannon Barbarians Battle Ram
The Log
Skeletons Cannon Barbarians Battle Ram Fisherman
Earthquake
Skeletons Cannon Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Mega Minion Battle Ram Fisherman
Fireball
Cannon Barbarians Mega Minion Battle Ram Fisherman
Poison
Cannon Barbarians Mega Minion Fisherman
Lightning
Cannon Mega Minion Battle Ram Fisherman
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Cannon Mega Minion Fisherman Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Cannon

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Battle Ram Mirror Fisherman
Cannon
Barbarians
Mega Minion
Zap
Battle Ram
Zap Mirror
Mirror
Zap Battle Ram
Fisherman
Zap

Defense Synergies 6 6

Skeletons
Cannon Fisherman Zap Mega Minion
Zap
Cannon Mega Minion Mirror Skeletons Barbarians Fisherman
Cannon
Skeletons Zap Mirror Mega Minion
Barbarians
Zap
Mega Minion
Zap Skeletons Cannon Fisherman
Battle Ram
Mirror
Zap Cannon
Fisherman
Skeletons Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion
Barbarians Skeletons Zap Cannon Mega Minion Fisherman
Cannon Barbarians Fisherman Skeletons Mega Minion
Cannon Barbarians Skeletons Mega Minion Fisherman
Barbarians
Skeletons Zap Cannon Mega Minion
Mega Minion Zap Cannon
Zap Cannon Barbarians
Cannon Barbarians Skeletons Fisherman
Skeletons Cannon Barbarians Fisherman
Barbarians Skeletons Zap Cannon Mega Minion Fisherman
Mega Minion Zap
Cannon Barbarians Skeletons Zap
Zap Cannon Barbarians Mega Minion
Barbarians Cannon
Barbarians Zap Cannon Fisherman
Barbarians Skeletons Cannon Fisherman
Cannon Zap Barbarians Mega Minion Fisherman
Zap Cannon Barbarians Mega Minion Fisherman
Barbarians Cannon Fisherman
Cannon Barbarians Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Fisherman
Zap Mega Minion Fisherman
Barbarians Skeletons Zap Fisherman
Zap Barbarians Fisherman
Barbarians Skeletons Cannon Fisherman
Skeletons Zap
Skeletons Barbarians Mega Minion
Barbarians Fisherman
Zap Skeletons Barbarians Mega Minion
Skeletons Cannon Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians
Barbarians Skeletons Cannon
Cannon Barbarians
Barbarians Skeletons Zap Mega Minion Fisherman
Zap Cannon Barbarians Mega Minion
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Fisherman
Barbarians
Zap
Zap Mega Minion
Zap
Zap Fisherman
Fisherman
Zap Fisherman
Zap
Fisherman
Fisherman
Zap Fisherman
Zap
Fisherman
Zap Mega Minion Fisherman
Zap
Fisherman
Zap Barbarians
Zap
Mega Minion Fisherman
Zap Fisherman
Zap Fisherman
Zap Fisherman
Zap
Zap Mega Minion
Mega Minion
Zap
Zap
Zap Barbarians
Zap Mega Minion
Mega Minion
Zap
Zap
Mega Minion
Zap
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: