My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Cannon Hog Rider Goblin Barrel Princess
Zap
Skeletons Cannon Firecracker Goblin Barrel Princess
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Barrel Princess
The Log
Skeletons Cannon Firecracker Hog Rider Goblin Barrel Princess
Earthquake
Skeletons Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel Princess
Royal Delivery
Skeletons Firecracker Hog Rider Goblin Barrel P.E.K.K.A Princess
Fireball
Cannon Firecracker Hog Rider Goblin Barrel Princess
Poison
Cannon Firecracker Princess
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Firecracker Goblin Barrel Princess Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Cannon Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider P.E.K.K.A Princess
Cannon
Firecracker
Zap Hog Rider Goblin Barrel P.E.K.K.A Princess
Hog Rider
Zap Firecracker Goblin Barrel Princess
Goblin Barrel
Firecracker Hog Rider P.E.K.K.A Princess
P.E.K.K.A
Zap Firecracker Goblin Barrel Princess
Princess
Zap Firecracker Hog Rider Goblin Barrel P.E.K.K.A

Defense Synergies 2 12

Skeletons
Cannon Zap Firecracker P.E.K.K.A Princess
Zap
Cannon Skeletons Firecracker P.E.K.K.A Princess
Cannon
Skeletons Zap Firecracker Princess
Firecracker
Skeletons Zap Cannon P.E.K.K.A Princess
Hog Rider
Goblin Barrel
P.E.K.K.A
Skeletons Zap Firecracker Princess
Princess
Skeletons Zap Cannon Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
P.E.K.K.A Skeletons Zap Cannon Firecracker
Cannon P.E.K.K.A Skeletons
Cannon P.E.K.K.A Skeletons Firecracker
Firecracker P.E.K.K.A Princess
Skeletons Zap Cannon Firecracker
Zap Cannon Firecracker Princess
Zap Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons Princess
Skeletons Cannon Firecracker
Skeletons Zap Cannon Firecracker Princess
Zap Firecracker Princess
Cannon P.E.K.K.A Skeletons Zap
Zap Cannon Firecracker P.E.K.K.A Princess
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Skeletons Cannon Firecracker P.E.K.K.A
Cannon Zap Firecracker
Zap Cannon Firecracker Princess
P.E.K.K.A Cannon
Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Firecracker
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap
P.E.K.K.A Skeletons Cannon
Firecracker Skeletons Zap Princess
P.E.K.K.A Skeletons
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Zap
P.E.K.K.A Skeletons Cannon
Cannon Firecracker Princess
Skeletons Zap Firecracker P.E.K.K.A
Zap Cannon Firecracker P.E.K.K.A Princess
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess
Firecracker
Zap Firecracker
Firecracker Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Firecracker Zap Princess
Zap Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker Princess
Princess
Zap
Zap Firecracker Princess
Firecracker Zap Princess
Zap Princess
Zap Firecracker
Zap Firecracker Princess
Zap Firecracker
Zap
Zap Firecracker Princess
P.E.K.K.A
Firecracker Princess
Zap Princess
Zap Firecracker Princess
Firecracker Princess
Zap Firecracker Princess
Zap
Firecracker P.E.K.K.A
Zap Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Princess
P.E.K.K.A
Firecracker

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