My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Guards Balloon
Giant Snowball
Skeletons Cannon Goblin Gang Guards Balloon
Zap
Skeletons Cannon Goblin Gang Guards Balloon
Barbarian Barrel
Skeletons Cannon Goblin Gang Wizard Guards
The Log
Skeletons Cannon Goblin Gang Guards
Earthquake
Skeletons Cannon Goblin Gang Guards
Arrows
Skeletons Goblin Gang Guards
Royal Delivery
Skeletons Goblin Gang Wizard Guards Balloon
Fireball
Cannon Goblin Gang Wizard Balloon
Poison
Cannon Goblin Gang Wizard Guards Balloon
Lightning
Cannon Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Cannon Goblin Gang Guards Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Barbarian Barrel Guards
Cannon
Goblin Gang
Balloon
Wizard
Balloon
Barbarian Barrel
Balloon Zap
Guards
Zap
Balloon
Zap Barbarian Barrel Goblin Gang Wizard

Defense Synergies 2 15

Skeletons
Cannon Zap Wizard Barbarian Barrel
Zap
Cannon Skeletons Goblin Gang Barbarian Barrel Guards
Cannon
Skeletons Zap Goblin Gang Wizard Barbarian Barrel Guards
Goblin Gang
Zap Cannon Barbarian Barrel Guards
Wizard
Skeletons Cannon Barbarian Barrel Guards
Barbarian Barrel
Skeletons Zap Cannon Goblin Gang Wizard Guards
Guards
Zap Cannon Goblin Gang Wizard Barbarian Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Barbarian Barrel
Skeletons Zap Cannon Goblin Gang
Cannon Goblin Gang Skeletons
Cannon Skeletons Goblin Gang Guards
Barbarian Barrel
Goblin Gang Barbarian Barrel Skeletons Zap Cannon Guards
Zap Cannon Goblin Gang Wizard
Zap Cannon Barbarian Barrel
Cannon Skeletons Goblin Gang
Goblin Gang Guards Skeletons Cannon Barbarian Barrel
Goblin Gang Guards Skeletons Zap Cannon Wizard Barbarian Barrel
Zap Goblin Gang Wizard
Cannon Skeletons Zap Goblin Gang Wizard Guards
Wizard Zap Cannon Goblin Gang Barbarian Barrel Guards
Cannon Goblin Gang
Zap Cannon Goblin Gang
Wizard Skeletons Cannon Goblin Gang
Cannon Zap Goblin Gang Wizard Barbarian Barrel Guards
Zap Wizard Barbarian Barrel Cannon Guards
Cannon
Goblin Gang Wizard Cannon Barbarian Barrel Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeletons Zap Barbarian Barrel
Zap Goblin Gang Wizard Barbarian Barrel
Goblin Gang Guards Skeletons Zap
Goblin Gang Guards Zap Barbarian Barrel
Skeletons Cannon Goblin Gang Guards
Wizard Skeletons Zap Goblin Gang
Goblin Gang Guards Skeletons
Zap Skeletons Barbarian Barrel
Skeletons Cannon Goblin Gang Guards
Guards
Zap Guards
Skeletons Cannon Goblin Gang Wizard Guards
Wizard Cannon
Goblin Gang Guards Skeletons Zap Barbarian Barrel
Zap Cannon Wizard Barbarian Barrel
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards
Wizard Zap Barbarian Barrel
Wizard Zap
Wizard
Zap Wizard Barbarian Barrel
Zap Wizard
Goblin Gang Guards
Zap Wizard Barbarian Barrel
Zap Wizard
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel
Wizard
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard
Zap Barbarian Barrel
Zap Wizard
Zap Wizard Guards
Zap Wizard
Zap
Wizard
Zap Goblin Gang Barbarian Barrel Guards
Zap Wizard
Barbarian Barrel
Goblin Gang Wizard
Zap Wizard
Zap
Zap Goblin Gang Guards
Zap
Zap Barbarian Barrel
Wizard

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