My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Musketeer P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Musketeer
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Musketeer
The Log
Skeletons Cannon Firecracker Musketeer
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Musketeer P.E.K.K.A
Fireball
Cannon Firecracker Musketeer
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem Cannon Firecracker Musketeer P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Ice Golem Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Ice Golem Musketeer
Cannon
Firecracker
Zap Ice Golem P.E.K.K.A
Ice Golem
Musketeer Zap Firecracker
Musketeer
Ice Golem Zap P.E.K.K.A
P.E.K.K.A
Zap Firecracker Musketeer
Electro Giant

Defense Synergies 7 13

Skeletons
Cannon Musketeer Zap Firecracker Ice Golem P.E.K.K.A
Zap
Cannon Skeletons Firecracker Ice Golem Musketeer P.E.K.K.A
Cannon
Skeletons Zap Ice Golem Musketeer Firecracker Electro Giant
Firecracker
Ice Golem Skeletons Zap Cannon Musketeer P.E.K.K.A
Ice Golem
Cannon Firecracker Musketeer Skeletons Zap
Musketeer
Skeletons Cannon Ice Golem Zap Firecracker P.E.K.K.A
P.E.K.K.A
Skeletons Zap Firecracker Musketeer
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Ice Golem Musketeer
P.E.K.K.A Skeletons Zap Cannon Firecracker Musketeer
Cannon P.E.K.K.A Skeletons Musketeer
Cannon P.E.K.K.A Skeletons Firecracker Musketeer
Firecracker P.E.K.K.A
Skeletons Zap Cannon Firecracker Musketeer
Musketeer Zap Cannon Firecracker
Zap Cannon Ice Golem Musketeer P.E.K.K.A Electro Giant
Cannon P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Firecracker Ice Golem Musketeer
Skeletons Zap Cannon Firecracker Ice Golem Musketeer Electro Giant
Musketeer Zap Firecracker
Cannon P.E.K.K.A Skeletons Zap Musketeer
Zap Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A Electro Giant
Skeletons Cannon Firecracker Musketeer P.E.K.K.A
Cannon Zap Firecracker Musketeer
Zap Cannon Firecracker Ice Golem Musketeer
P.E.K.K.A Cannon Musketeer
Cannon Firecracker Musketeer P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem P.E.K.K.A Electro Giant
Zap Firecracker Ice Golem Musketeer
P.E.K.K.A Skeletons Zap Ice Golem Musketeer
P.E.K.K.A Zap Ice Golem Musketeer
P.E.K.K.A Skeletons Cannon Musketeer
Firecracker Electro Giant Skeletons Zap Ice Golem Musketeer
P.E.K.K.A Skeletons Ice Golem Musketeer
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Ice Golem
P.E.K.K.A Skeletons Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Electro Giant
P.E.K.K.A Skeletons Cannon Ice Golem
Cannon Firecracker Musketeer Electro Giant
Electro Giant Skeletons Zap Firecracker Ice Golem Musketeer P.E.K.K.A
Zap Cannon Firecracker Ice Golem Musketeer P.E.K.K.A Electro Giant
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Musketeer
Firecracker Zap Musketeer
Firecracker Ice Golem Musketeer
Zap Firecracker
Firecracker Electro Giant Zap Ice Golem Musketeer
Firecracker Musketeer
Zap Firecracker Ice Golem
Zap Firecracker
Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Zap Firecracker Ice Golem Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Electro Giant
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker Ice Golem Electro Giant
Firecracker Zap Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Zap Firecracker Ice Golem Musketeer Electro Giant
Zap Firecracker Musketeer Electro Giant
Zap Musketeer
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Ice Golem Musketeer
Zap Electro Giant
Firecracker Musketeer P.E.K.K.A
Zap Electro Giant Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Electro Giant
P.E.K.K.A
Firecracker

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