My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Ice Golem Wizard Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Three Musketeers
Giant Snowball
Skeletons Cannon Royal Recruits Three Musketeers Witch
Zap
Skeletons Cannon Three Musketeers Witch
Barbarian Barrel
Skeletons Cannon Royal Recruits Wizard Three Musketeers Witch
The Log
Skeletons Cannon Royal Recruits Three Musketeers Witch
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Royal Recruits Witch
Royal Delivery
Skeletons Royal Recruits Wizard Three Musketeers Witch
Fireball
Cannon Wizard Three Musketeers Witch
Poison
Cannon Royal Recruits Wizard Three Musketeers Witch
Lightning
Cannon Ice Golem Wizard Three Musketeers Witch
Rocket
Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem Cannon Wizard Witch Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Ice Golem Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Royal Recruits Ice Golem Three Musketeers Witch
Cannon
Royal Recruits
Zap Ice Golem
Ice Golem
Three Musketeers Zap Royal Recruits Witch
Wizard
Three Musketeers
Ice Golem Zap
Witch
Zap Ice Golem

Defense Synergies 3 13

Skeletons
Cannon Zap Ice Golem Wizard Witch
Zap
Cannon Skeletons Ice Golem Three Musketeers Witch
Cannon
Skeletons Zap Ice Golem Royal Recruits Wizard Witch
Royal Recruits
Cannon
Ice Golem
Cannon Skeletons Zap Wizard Three Musketeers Witch
Wizard
Skeletons Cannon Ice Golem
Three Musketeers
Zap Ice Golem
Witch
Skeletons Zap Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Royal Recruits Ice Golem Wizard
Skeletons Zap Cannon Royal Recruits Three Musketeers Witch
Cannon Three Musketeers Witch Skeletons Royal Recruits
Cannon Royal Recruits Three Musketeers Witch Skeletons
Royal Recruits
Skeletons Zap Cannon
Three Musketeers Zap Cannon Wizard Witch
Zap Cannon Royal Recruits Ice Golem
Cannon Three Musketeers Witch Skeletons Royal Recruits
Skeletons Cannon Royal Recruits Ice Golem
Witch Skeletons Zap Cannon Royal Recruits Ice Golem Wizard
Three Musketeers Zap Wizard Witch
Cannon Royal Recruits Skeletons Zap Wizard Three Musketeers Witch
Wizard Three Musketeers Zap Cannon Royal Recruits Witch
Royal Recruits Cannon Three Musketeers
Zap Cannon Royal Recruits Three Musketeers
Wizard Three Musketeers Skeletons Cannon Royal Recruits Witch
Cannon Zap Royal Recruits Wizard Three Musketeers Witch
Zap Wizard Witch Cannon Royal Recruits Ice Golem
Cannon Royal Recruits Three Musketeers
Royal Recruits Wizard Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap Ice Golem Witch
Zap Ice Golem Wizard
Royal Recruits Skeletons Zap Ice Golem Witch
Royal Recruits Zap Ice Golem
Royal Recruits Skeletons Cannon Three Musketeers Witch
Wizard Skeletons Zap Ice Golem Three Musketeers Witch
Royal Recruits Skeletons Ice Golem Witch
Royal Recruits
Zap Royal Recruits Skeletons Ice Golem Witch
Royal Recruits Witch Skeletons Cannon Three Musketeers
Royal Recruits Witch
Royal Recruits Zap
Royal Recruits Skeletons Cannon Ice Golem Wizard Three Musketeers Witch
Royal Recruits Wizard Cannon Three Musketeers Witch
Royal Recruits Witch Skeletons Zap Ice Golem Three Musketeers
Zap Cannon Royal Recruits Ice Golem Wizard Witch
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem
Zap
Royal Recruits Ice Golem
Wizard Zap
Wizard Zap Ice Golem Witch
Wizard Witch
Zap Ice Golem Wizard
Zap Wizard
Three Musketeers
Zap Royal Recruits Wizard
Zap Wizard
Ice Golem Three Musketeers
Zap Ice Golem
Zap Wizard Three Musketeers Witch
Royal Recruits Wizard Three Musketeers
Three Musketeers
Zap Wizard Three Musketeers
Zap Wizard Witch
Wizard
Zap Royal Recruits
Zap Ice Golem Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Ice Golem Wizard Witch
Zap Wizard Witch
Zap Wizard
Zap
Wizard
Zap Royal Recruits Witch
Zap Wizard Three Musketeers Witch
Wizard Three Musketeers
Zap Ice Golem Wizard
Zap
Royal Recruits Three Musketeers
Zap Royal Recruits Witch
Zap Witch
Zap Royal Recruits Witch
Wizard

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