My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ram Rider Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Ram Rider
Zap
Skeletons Cannon Inferno Tower Ram Rider
Barbarian Barrel
Skeletons Cannon Inferno Tower
The Log
Skeletons Cannon Ram Rider
Earthquake
Skeletons Cannon Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Ram Rider
Fireball
Cannon Inferno Tower Ram Rider
Poison
Cannon Inferno Tower
Lightning
Cannon Inferno Tower Ram Rider Monk
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Cannon Inferno Tower Ram Rider Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Ram Rider The Log Mega Knight
Cannon
Inferno Tower
The Log
Zap Ram Rider Mega Knight
Ram Rider
Zap The Log Mega Knight
Mega Knight
Zap The Log Ram Rider
Monk

Defense Synergies 5 12

Skeletons
Cannon Zap Inferno Tower The Log Ram Rider Monk
Zap
Cannon Mega Knight Skeletons Inferno Tower The Log Ram Rider
Cannon
Skeletons Zap The Log Inferno Tower
Inferno Tower
The Log Skeletons Zap Cannon Mega Knight
The Log
Cannon Inferno Tower Skeletons Zap Ram Rider Mega Knight
Ram Rider
Skeletons Zap The Log
Mega Knight
Zap Inferno Tower The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Inferno Tower The Log Ram Rider
Inferno Tower Skeletons Zap Cannon The Log Ram Rider Mega Knight Monk
Cannon Inferno Tower Ram Rider Mega Knight Skeletons
Cannon Inferno Tower Skeletons Ram Rider Mega Knight Monk
The Log Mega Knight Monk
The Log Skeletons Zap Cannon Mega Knight
Inferno Tower Ram Rider Zap Cannon
Zap Cannon Inferno Tower The Log Ram Rider Mega Knight Monk
Cannon Inferno Tower Skeletons
Skeletons Cannon Inferno Tower Mega Knight
Skeletons Zap Cannon The Log Ram Rider Mega Knight
Inferno Tower Zap Ram Rider
Cannon Inferno Tower Mega Knight Skeletons Zap The Log Ram Rider
Mega Knight Zap Cannon The Log
Inferno Tower Cannon Ram Rider Mega Knight
Inferno Tower Monk Zap Cannon The Log Ram Rider Mega Knight
Mega Knight Skeletons Cannon Inferno Tower
Cannon Mega Knight Zap The Log Ram Rider
Zap The Log Cannon Ram Rider Mega Knight
Cannon Inferno Tower Ram Rider
Mega Knight Cannon The Log
Inferno Tower Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Inferno Tower
Zap The Log Mega Knight Monk
Mega Knight Skeletons Zap Inferno Tower The Log Ram Rider
Mega Knight Zap Inferno Tower The Log Ram Rider Monk
Inferno Tower Skeletons Cannon Ram Rider Mega Knight
Skeletons Zap Ram Rider Monk
Skeletons Inferno Tower Ram Rider
Inferno Tower Mega Knight
Zap Mega Knight Skeletons Inferno Tower The Log Monk
Inferno Tower Skeletons Cannon
Mega Knight Inferno Tower
Mega Knight Monk Zap The Log
Mega Knight Skeletons Cannon Inferno Tower Ram Rider
Cannon Mega Knight
Inferno Tower Skeletons Zap The Log Monk
Mega Knight Zap Cannon Inferno Tower The Log
Zap Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk Zap The Log Ram Rider
The Log
The Log
Zap The Log Mega Knight
Zap Ram Rider Monk
The Log
The Log Zap Ram Rider
The Log Monk Zap Ram Rider
Monk Zap The Log Ram Rider
Monk Zap
The Log
Monk
Zap The Log
Zap The Log
The Log Mega Knight
Monk
Zap The Log Mega Knight Monk
Zap The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Monk
Zap The Log Monk
Zap The Log Mega Knight
The Log Zap Ram Rider Monk
Zap The Log Ram Rider Mega Knight Monk
Zap The Log
Zap
Zap
Zap The Log Mega Knight
Zap Monk
Mega Knight
The Log Monk
Zap
Zap Ram Rider Monk
The Log
Mega Knight
The Log Zap
Monk Zap
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight Monk
Mega Knight Monk

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