My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Musketeer
The Log
Skeletons Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Goblinstein
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Cannon Musketeer Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Musketeer The Log Mega Knight
Cannon
Musketeer
Hog Rider Zap The Log Mega Knight
Hog Rider
Zap Musketeer The Log Mega Knight
The Log
Hog Rider Zap Musketeer Mega Knight
Mega Knight
Zap Musketeer Hog Rider The Log
Goblinstein

Defense Synergies 7 6

Skeletons
Cannon Musketeer Zap The Log
Zap
Cannon Mega Knight Skeletons Musketeer The Log
Cannon
Skeletons Zap Musketeer The Log
Musketeer
Skeletons Cannon The Log Zap Mega Knight
Hog Rider
The Log
Cannon Musketeer Skeletons Zap Mega Knight
Mega Knight
Zap Musketeer The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer The Log
Skeletons Zap Cannon Musketeer The Log Mega Knight
Cannon Mega Knight Skeletons Musketeer
Cannon Skeletons Musketeer Mega Knight
The Log Mega Knight
The Log Skeletons Zap Cannon Musketeer Mega Knight
Musketeer Zap Cannon
Zap Cannon Musketeer The Log Mega Knight
Cannon Skeletons Musketeer
Skeletons Cannon Musketeer Mega Knight
Skeletons Zap Cannon Musketeer The Log Mega Knight
Musketeer Zap
Cannon Mega Knight Skeletons Zap Musketeer The Log
Mega Knight Zap Cannon The Log
Cannon Mega Knight
Zap Cannon The Log Mega Knight
Mega Knight Skeletons Cannon Musketeer
Cannon Mega Knight Zap Musketeer The Log
Zap The Log Cannon Musketeer Mega Knight
Cannon Musketeer
Mega Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Musketeer The Log Mega Knight
Mega Knight Skeletons Zap Musketeer The Log
Mega Knight Zap Musketeer The Log
Skeletons Cannon Musketeer Mega Knight
Skeletons Zap Musketeer
Skeletons Musketeer
Mega Knight
Zap Mega Knight Skeletons The Log
Skeletons Cannon Musketeer
Mega Knight Musketeer
Mega Knight Zap The Log
Mega Knight Skeletons Cannon
Cannon Musketeer Mega Knight
Skeletons Zap Musketeer The Log
Mega Knight Zap Cannon Musketeer The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log Mega Knight
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log Mega Knight
Zap Musketeer The Log Mega Knight
Zap The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Mega Knight
The Log Zap Musketeer
Zap Musketeer The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Musketeer
Zap Musketeer
The Log
Musketeer Mega Knight
The Log Zap Musketeer
Zap
Musketeer Mega Knight
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Mega Knight
Mega Knight

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