My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Miner
Giant Snowball
Skeletons Cannon Royal Recruits Miner
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Cannon Royal Recruits
The Log
Skeletons Electro Spirit Cannon Royal Recruits
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Royal Recruits
Royal Delivery
Skeletons Electro Spirit Royal Recruits Miner
Fireball
Cannon
Poison
Cannon Royal Recruits
Lightning
Cannon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Rocket Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Cannon Miner Monk Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Miner
Zap
Miner Electro Spirit Royal Recruits
Cannon
Royal Recruits
Zap
Rocket
Miner
Miner
Zap Electro Spirit Rocket
Monk

Defense Synergies 2 7

Skeletons
Cannon Electro Spirit Zap Monk
Electro Spirit
Skeletons Zap
Zap
Cannon Skeletons Electro Spirit Miner
Cannon
Skeletons Zap Royal Recruits Rocket
Royal Recruits
Cannon
Rocket
Cannon
Miner
Zap
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Royal Recruits
Skeletons Zap Cannon Royal Recruits Monk
Cannon Rocket Skeletons Royal Recruits
Cannon Royal Recruits Skeletons Monk
Royal Recruits Rocket Monk
Skeletons Electro Spirit Zap Cannon
Rocket Electro Spirit Zap Cannon
Rocket Electro Spirit Zap Cannon Royal Recruits Monk
Cannon Skeletons Royal Recruits
Skeletons Cannon Royal Recruits Miner
Skeletons Electro Spirit Zap Cannon Royal Recruits
Zap
Cannon Royal Recruits Skeletons Zap Rocket
Rocket Electro Spirit Zap Cannon Royal Recruits
Royal Recruits Cannon
Rocket Monk Zap Cannon Royal Recruits
Skeletons Cannon Royal Recruits
Cannon Electro Spirit Zap Royal Recruits
Zap Electro Spirit Cannon Royal Recruits
Cannon Royal Recruits
Royal Recruits Electro Spirit Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap
Zap Rocket Miner Monk
Royal Recruits Skeletons Zap Rocket
Royal Recruits Rocket Zap Monk
Royal Recruits Skeletons Cannon
Rocket Skeletons Electro Spirit Zap Monk
Royal Recruits Rocket Skeletons
Royal Recruits
Zap Royal Recruits Rocket Skeletons Electro Spirit Monk
Royal Recruits Skeletons Cannon
Royal Recruits
Royal Recruits Rocket Monk Zap
Royal Recruits Rocket Skeletons Cannon
Royal Recruits Cannon
Royal Recruits Skeletons Electro Spirit Zap Rocket Monk
Electro Spirit Zap Cannon Royal Recruits
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Monk
Monk Zap Miner
Rocket Miner
Royal Recruits Rocket
Rocket Zap
Electro Spirit Zap Rocket Monk
Zap
Miner Monk Zap
Rocket
Rocket Miner Monk Zap Royal Recruits
Monk Zap Rocket
Rocket Miner
Rocket Monk
Zap
Rocket Zap
Royal Recruits Rocket
Monk Rocket
Rocket
Rocket Zap Monk
Rocket Zap Miner Monk
Rocket Monk
Rocket
Rocket Monk
Rocket Zap Royal Recruits Monk
Zap Electro Spirit
Miner Zap Monk
Zap Miner Monk
Rocket Miner Zap
Zap
Zap Rocket Electro Spirit
Zap Rocket Miner
Zap Rocket Electro Spirit Monk
Rocket Monk
Zap Electro Spirit Royal Recruits Rocket
Rocket Zap Monk
Miner Rocket
Zap
Rocket Monk Zap
Royal Recruits
Zap Electro Spirit Royal Recruits Rocket
Zap Rocket
Zap Royal Recruits Rocket Miner Monk
Rocket Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: