My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Skeleton Army
Giant Snowball
Skeletons Cannon Skeleton Barrel Skeleton Army
Zap
Skeletons Cannon Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Skeletons Cannon Skeleton Barrel Firecracker Skeleton Army
The Log
Skeletons Cannon Skeleton Barrel Firecracker Skeleton Army
Earthquake
Skeletons Cannon Firecracker Skeleton Army
Arrows
Skeletons Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeletons Skeleton Barrel Firecracker Skeleton Army P.E.K.K.A
Fireball
Cannon Skeleton Barrel Firecracker Skeleton Army
Poison
Cannon Skeleton Barrel Firecracker Skeleton Army
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Skeleton Barrel Firecracker Skeleton Army P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Cannon Skeleton Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Skeleton Barrel Mega Knight
Cannon
Skeleton Barrel
Firecracker Zap Mega Knight
Firecracker
Zap Skeleton Barrel P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Zap Firecracker
Mega Knight
Zap Skeleton Barrel Firecracker

Defense Synergies 3 13

Skeletons
Cannon Zap Firecracker P.E.K.K.A
Zap
Cannon Mega Knight Skeletons Skeleton Barrel Firecracker Skeleton Army P.E.K.K.A
Cannon
Skeletons Zap Firecracker Skeleton Army
Skeleton Barrel
Zap Mega Knight
Firecracker
Skeletons Zap Cannon Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Zap Cannon Firecracker
P.E.K.K.A
Skeletons Zap Firecracker
Mega Knight
Zap Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Firecracker
Skeleton Army P.E.K.K.A Skeletons Zap Cannon Firecracker Mega Knight
Cannon Skeleton Army P.E.K.K.A Mega Knight Skeletons
Cannon Skeleton Army P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Skeletons Zap Cannon Firecracker Mega Knight
Zap Cannon Firecracker
Zap Cannon Skeleton Barrel P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Cannon Firecracker Mega Knight
Skeleton Army Skeletons Zap Cannon Firecracker Mega Knight
Zap Firecracker
Cannon Skeleton Army P.E.K.K.A Mega Knight Skeletons Zap
Skeleton Army Mega Knight Zap Cannon Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon Mega Knight
Skeleton Army Zap Cannon P.E.K.K.A Mega Knight
Mega Knight Skeletons Cannon Firecracker Skeleton Army P.E.K.K.A
Cannon Mega Knight Zap Firecracker Skeleton Army
Zap Cannon Firecracker Mega Knight
P.E.K.K.A Cannon
Skeleton Army Mega Knight Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Zap P.E.K.K.A
Zap Skeleton Barrel Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Skeletons Zap
Skeleton Army P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeletons Cannon Skeleton Army Mega Knight
Firecracker Skeletons Zap Skeleton Barrel
Skeleton Army P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Skeleton Army
Zap P.E.K.K.A Mega Knight Skeletons Firecracker Skeleton Army
P.E.K.K.A Skeletons Cannon Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Zap Firecracker P.E.K.K.A
Mega Knight Zap Cannon Firecracker P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Zap Skeleton Barrel Firecracker Mega Knight
Zap Skeleton Barrel Firecracker Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Firecracker Mega Knight
Firecracker Zap Skeleton Barrel
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Firecracker
Zap Firecracker
Zap Skeleton Barrel Firecracker
Zap Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Skeleton Barrel Skeleton Army
Zap Firecracker
Firecracker Mega Knight
Zap Skeleton Barrel Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker
Firecracker Zap
Zap Skeleton Barrel Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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