My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Valkyrie Ice Wizard
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider Ice Wizard
Fireball
Cannon Firecracker Hog Rider Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Cannon Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Firecracker Ice Wizard Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Cannon Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Valkyrie Ice Wizard Mega Knight
Cannon
Firecracker
Zap Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Zap Firecracker
Hog Rider
Zap Firecracker Valkyrie Mega Knight
Ice Wizard
Zap
Mega Knight
Zap Firecracker Hog Rider

Defense Synergies 4 13

Skeletons
Cannon Zap Firecracker Ice Wizard
Zap
Cannon Mega Knight Skeletons Firecracker Valkyrie Ice Wizard
Cannon
Skeletons Zap Firecracker Valkyrie Ice Wizard
Firecracker
Valkyrie Skeletons Zap Cannon Ice Wizard Mega Knight
Valkyrie
Firecracker Zap Cannon Ice Wizard
Hog Rider
Ice Wizard
Skeletons Zap Cannon Firecracker Valkyrie Mega Knight
Mega Knight
Zap Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Valkyrie
Skeletons Zap Cannon Firecracker Valkyrie Ice Wizard Mega Knight
Cannon Mega Knight Skeletons Valkyrie Ice Wizard
Cannon Skeletons Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Skeletons Zap Cannon Firecracker Valkyrie Ice Wizard Mega Knight
Zap Cannon Firecracker Ice Wizard
Zap Cannon Valkyrie Mega Knight
Cannon Skeletons Ice Wizard
Skeletons Cannon Firecracker Valkyrie Ice Wizard Mega Knight
Valkyrie Ice Wizard Skeletons Zap Cannon Firecracker Mega Knight
Zap Firecracker Ice Wizard
Cannon Mega Knight Skeletons Zap Valkyrie Ice Wizard
Valkyrie Mega Knight Zap Cannon Firecracker
Cannon Mega Knight
Zap Cannon Mega Knight
Mega Knight Skeletons Cannon Firecracker Valkyrie
Cannon Valkyrie Mega Knight Zap Firecracker Ice Wizard
Zap Valkyrie Cannon Firecracker Ice Wizard Mega Knight
Cannon
Valkyrie Mega Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap
Zap Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Zap Valkyrie
Valkyrie Mega Knight Zap
Skeletons Cannon Valkyrie Mega Knight
Firecracker Skeletons Zap Ice Wizard
Skeletons Valkyrie Ice Wizard
Mega Knight Valkyrie
Zap Mega Knight Skeletons Firecracker Valkyrie
Skeletons Cannon
Mega Knight Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Skeletons Zap Firecracker Valkyrie
Valkyrie Mega Knight Zap Cannon Firecracker Ice Wizard
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Ice Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Zap Ice Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap
Zap Firecracker Ice Wizard
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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