My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Elite Barbarians Valkyrie Electro Wizard
The Log
Skeletons Cannon Elite Barbarians Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Cannon Elite Barbarians Hog Rider Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Valkyrie Hog Rider Poison Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Cannon Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Hog Rider Electro Wizard Valkyrie Poison
Cannon
Elite Barbarians
Zap Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Zap Electro Wizard
Hog Rider
Zap Valkyrie Elite Barbarians Poison Electro Wizard
Poison
Zap Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 4 12

Skeletons
Cannon Zap Elite Barbarians Poison Electro Wizard
Zap
Cannon Electro Wizard Skeletons Elite Barbarians Valkyrie Poison
Cannon
Skeletons Zap Valkyrie Poison Electro Wizard
Elite Barbarians
Valkyrie Skeletons Zap
Valkyrie
Elite Barbarians Zap Cannon Electro Wizard
Hog Rider
Poison
Skeletons Zap Cannon Electro Wizard
Electro Wizard
Zap Skeletons Cannon Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Electro Wizard
Elite Barbarians Skeletons Zap Cannon Valkyrie Electro Wizard
Cannon Skeletons Elite Barbarians Valkyrie Electro Wizard
Cannon Elite Barbarians Skeletons Valkyrie Electro Wizard
Elite Barbarians Valkyrie Poison
Skeletons Zap Cannon Valkyrie Electro Wizard
Electro Wizard Zap Cannon Poison
Zap Cannon Valkyrie Poison Electro Wizard
Cannon Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Valkyrie Electro Wizard
Valkyrie Poison Electro Wizard Skeletons Zap Cannon
Zap Poison Electro Wizard
Cannon Skeletons Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Cannon Poison Electro Wizard
Elite Barbarians Cannon Electro Wizard
Zap Cannon Elite Barbarians Electro Wizard
Skeletons Cannon Elite Barbarians Valkyrie Poison Electro Wizard
Cannon Valkyrie Zap Elite Barbarians Electro Wizard
Zap Valkyrie Poison Cannon Electro Wizard
Cannon Elite Barbarians Electro Wizard
Valkyrie Cannon Elite Barbarians Poison Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Elite Barbarians Electro Wizard
Poison Electro Wizard Zap Elite Barbarians Valkyrie
Skeletons Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Elite Barbarians Electro Wizard
Skeletons Cannon Elite Barbarians Valkyrie
Poison Skeletons Zap Electro Wizard
Skeletons Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Skeletons Elite Barbarians Valkyrie Poison
Skeletons Cannon
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Poison Electro Wizard
Elite Barbarians Skeletons Cannon Valkyrie
Cannon Valkyrie
Elite Barbarians Electro Wizard Skeletons Zap Valkyrie Poison
Valkyrie Poison Zap Cannon Elite Barbarians Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap Electro Wizard
Poison
Valkyrie Poison
Poison Zap Valkyrie
Poison Zap
Poison
Poison Zap
Poison Zap
Elite Barbarians Poison Electro Wizard
Poison Zap Valkyrie Electro Wizard
Poison Zap
Poison Elite Barbarians
Poison
Zap Elite Barbarians Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Valkyrie Poison
Poison
Poison
Zap Poison
Zap Poison Valkyrie
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Elite Barbarians Poison Zap Electro Wizard
Zap Electro Wizard Poison
Elite Barbarians
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard
Poison Zap Electro Wizard
Poison Valkyrie Electro Wizard
Zap Poison
Zap Poison
Elite Barbarians
Zap Elite Barbarians Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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