My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Furnace Zappies Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Furnace Zappies Princess
Zap
Skeletons Furnace Zappies Princess
Barbarian Barrel
Skeletons Elixir Golem Furnace Zappies Princess Royal Ghost
The Log
Skeletons Elixir Golem Furnace Zappies Princess
Earthquake
Skeletons Elixir Golem Furnace Zappies
Arrows
Skeletons Furnace Zappies Princess
Royal Delivery
Skeletons Elixir Golem Zappies Princess Royal Ghost
Fireball
Elixir Golem Furnace Zappies Princess
Poison
Elixir Golem Furnace Zappies Princess
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Furnace Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Earthquake Elixir Golem Princess Royal Ghost Furnace Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Earthquake Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Earthquake Elixir Golem Furnace Zappies Princess Royal Ghost
Earthquake
Zap Elixir Golem Furnace
Elixir Golem
Earthquake Zap Furnace Zappies Royal Ghost
Furnace
Zap Earthquake Elixir Golem Princess Royal Ghost
Zappies
Zap Elixir Golem Royal Ghost
Princess
Zap Furnace Royal Ghost
Royal Ghost
Zap Elixir Golem Furnace Zappies Princess

Defense Synergies 0 17

Skeletons
Zap Earthquake Furnace Zappies Princess Royal Ghost
Zap
Skeletons Earthquake Furnace Zappies Princess Royal Ghost
Earthquake
Skeletons Zap Furnace Zappies Princess
Elixir Golem
Furnace
Skeletons Zap Earthquake Zappies Royal Ghost
Zappies
Skeletons Zap Earthquake Furnace
Princess
Skeletons Zap Earthquake Royal Ghost
Royal Ghost
Skeletons Zap Furnace Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Zappies
Skeletons Zap Furnace Zappies
Furnace Skeletons Zappies
Skeletons Furnace Zappies
Earthquake Princess
Skeletons Zap Earthquake Furnace Zappies Royal Ghost
Furnace Zap Zappies Princess
Earthquake Zap
Zappies Skeletons Furnace Princess
Skeletons Zappies Royal Ghost
Skeletons Zap Earthquake Furnace Zappies Princess Royal Ghost
Zap Furnace Zappies Princess
Furnace Skeletons Zap Earthquake Zappies
Zap Earthquake Furnace Zappies Princess Royal Ghost
Furnace Zappies
Zap Furnace Zappies
Skeletons Furnace Zappies
Zap Furnace Zappies Royal Ghost
Zap Earthquake Furnace Zappies Princess Royal Ghost
Zappies
Royal Ghost Earthquake Furnace Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Furnace Zappies Royal Ghost
Zap Royal Ghost
Zappies Skeletons Zap Furnace
Zap Zappies
Skeletons Zappies
Furnace Skeletons Zap Zappies Princess
Skeletons Furnace Zappies
Zappies
Zap Skeletons Zappies
Skeletons Zappies
Zappies
Zap
Skeletons Zappies
Furnace Zappies Princess
Zappies Skeletons Zap Furnace
Zap Earthquake Zappies Princess Royal Ghost
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Royal Ghost
Zap Princess Royal Ghost
Earthquake
Earthquake
Zap Earthquake Furnace
Zap Furnace Princess
Earthquake Furnace Princess
Earthquake Zap Princess
Zap
Zap Earthquake Princess
Zap Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess Zap Furnace
Earthquake Zap Furnace Princess
Earthquake Furnace Princess
Earthquake
Zap Earthquake Princess
Zap Earthquake Princess
Earthquake
Princess
Earthquake Zap
Zap Earthquake Furnace Princess
Zap Earthquake Princess Royal Ghost
Zap Princess
Zap
Zap Furnace Princess
Zap Zappies
Zap Earthquake
Zap Zappies Princess
Earthquake Princess
Zap Earthquake Zappies Princess
Zap Zappies Princess
Princess
Zap Earthquake Princess
Zap
Zap Zappies Princess
Zap Zappies Princess
Zap Princess Royal Ghost

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