My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince
Giant Snowball
Skeletons Bats Baby Dragon Witch
Zap
Skeletons Bats Witch Prince
Barbarian Barrel
Skeletons Witch
The Log
Skeletons Witch Prince
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Baby Dragon Witch Prince P.E.K.K.A
Fireball
Baby Dragon Witch
Poison
Bats Witch
Lightning
Baby Dragon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Fireball Baby Dragon Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Baby Dragon Prince P.E.K.K.A
Zap
Fireball Prince P.E.K.K.A Bats Baby Dragon Witch
Fireball
Zap Baby Dragon
Baby Dragon
Bats Zap Fireball Witch Prince P.E.K.K.A
Witch
Zap Baby Dragon Prince P.E.K.K.A
Prince
Zap Bats Baby Dragon Witch
P.E.K.K.A
Zap Bats Baby Dragon Witch

Defense Synergies 1 18

Skeletons
Bats Zap Baby Dragon Witch Prince P.E.K.K.A
Bats
Skeletons Zap Baby Dragon Prince P.E.K.K.A
Zap
Fireball Skeletons Bats Baby Dragon Witch Prince P.E.K.K.A
Fireball
Zap
Baby Dragon
Skeletons Bats Zap Witch Prince P.E.K.K.A
Witch
Skeletons Zap Baby Dragon Prince
Prince
Skeletons Bats Zap Baby Dragon Witch
P.E.K.K.A
Skeletons Bats Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
P.E.K.K.A Skeletons Bats Zap Witch Prince
Witch Prince P.E.K.K.A Skeletons Bats
Witch Prince P.E.K.K.A Skeletons Bats
Fireball Prince P.E.K.K.A
Fireball Skeletons Bats Zap Baby Dragon
Bats Zap Fireball Baby Dragon Witch
Zap Fireball Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeletons Prince
Skeletons Prince
Bats Witch Skeletons Zap Fireball Baby Dragon
Bats Zap Fireball Baby Dragon Witch
Prince P.E.K.K.A Skeletons Bats Zap Fireball Witch
Fireball Bats Zap Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Fireball Prince P.E.K.K.A
Skeletons Bats Fireball Witch Prince P.E.K.K.A
Fireball Bats Zap Baby Dragon Witch Prince
Zap Baby Dragon Witch Bats Fireball
P.E.K.K.A Prince
Bats Fireball Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Witch Prince P.E.K.K.A
Fireball Zap Baby Dragon Prince
P.E.K.K.A Skeletons Bats Zap Witch Prince
Prince P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Skeletons Witch Prince
Fireball Skeletons Bats Zap Baby Dragon Witch
Prince P.E.K.K.A Skeletons Bats Fireball Witch
P.E.K.K.A Prince
Zap P.E.K.K.A Skeletons Bats Fireball Baby Dragon Witch Prince
Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Witch Prince
P.E.K.K.A Zap Fireball Prince
Prince P.E.K.K.A Skeletons Fireball Witch
Fireball Baby Dragon Witch
Witch Skeletons Bats Zap Fireball Baby Dragon Prince P.E.K.K.A
Bats Zap Fireball Baby Dragon Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Prince
Fireball Zap Baby Dragon
Fireball Bats Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Bats Fireball Prince
Zap Fireball Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon Prince
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats
Zap Fireball Baby Dragon Prince
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon Prince
Fireball
Prince
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch Prince
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A Prince
Fireball
Zap Bats Fireball Witch Prince
Fireball Zap Baby Dragon Witch
Fireball
Fireball Baby Dragon Prince
Zap Fireball Baby Dragon
Zap Fireball
Prince P.E.K.K.A
Zap Bats Fireball Baby Dragon Witch
Bats Zap Fireball Witch
Zap Fireball Baby Dragon Witch Prince
Prince P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: