My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Witch
Zap
Skeletons Dark Prince Witch
Barbarian Barrel
Skeletons Dark Prince Witch Electro Wizard
The Log
Skeletons Dark Prince Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Dark Prince Witch Electro Wizard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Fireball Dark Prince Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap The Log Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Electro Wizard Dark Prince Witch The Log Mega Knight
Fireball
Zap Dark Prince The Log Electro Wizard Mega Knight
Dark Prince
Zap Fireball Witch Electro Wizard
Witch
Zap Dark Prince Mega Knight
The Log
Zap Fireball Mega Knight
Electro Wizard
Zap Fireball Dark Prince Mega Knight
Mega Knight
Zap Fireball Witch The Log Electro Wizard

Defense Synergies 4 20

Skeletons
Zap Dark Prince Witch The Log Electro Wizard
Zap
Fireball Electro Wizard Mega Knight Skeletons Dark Prince Witch The Log
Fireball
Zap The Log Dark Prince Electro Wizard Mega Knight
Dark Prince
Skeletons Zap Fireball Witch The Log Electro Wizard
Witch
Skeletons Zap Dark Prince The Log Electro Wizard Mega Knight
The Log
Fireball Skeletons Zap Dark Prince Witch Electro Wizard Mega Knight
Electro Wizard
Zap Skeletons Fireball Dark Prince Witch The Log Mega Knight
Mega Knight
Zap Fireball Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Skeletons Zap Dark Prince Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Skeletons Dark Prince Electro Wizard
Witch Skeletons Dark Prince Electro Wizard Mega Knight
Fireball Dark Prince The Log Mega Knight
Fireball The Log Skeletons Zap Dark Prince Electro Wizard Mega Knight
Electro Wizard Zap Fireball Witch
Zap Fireball The Log Electro Wizard Mega Knight
Witch Skeletons
Skeletons Dark Prince Electro Wizard Mega Knight
Witch Electro Wizard Skeletons Zap Fireball Dark Prince The Log Mega Knight
Zap Fireball Witch Electro Wizard
Mega Knight Skeletons Zap Fireball Dark Prince Witch The Log Electro Wizard
Fireball Mega Knight Zap Dark Prince Witch The Log Electro Wizard
Electro Wizard Mega Knight
Zap Fireball The Log Electro Wizard Mega Knight
Mega Knight Skeletons Fireball Dark Prince Witch Electro Wizard
Fireball Mega Knight Zap Dark Prince Witch The Log Electro Wizard
Zap Witch The Log Fireball Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Fireball Dark Prince Witch Electro Wizard
Fireball Electro Wizard Zap The Log Mega Knight
Mega Knight Skeletons Zap Dark Prince Witch The Log Electro Wizard
Dark Prince Mega Knight Zap Fireball The Log Electro Wizard
Skeletons Dark Prince Witch Mega Knight
Fireball Skeletons Zap Witch Electro Wizard
Dark Prince Skeletons Fireball Witch Electro Wizard
Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Skeletons Fireball Dark Prince Witch The Log
Witch Skeletons
Mega Knight Dark Prince Witch
Mega Knight Zap Fireball Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Skeletons Fireball Witch
Fireball Witch Mega Knight
Witch Electro Wizard Skeletons Zap Fireball Dark Prince The Log
Mega Knight Zap Fireball Dark Prince Witch The Log Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Zap Dark Prince The Log Mega Knight
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard
Zap Fireball Dark Prince The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Zap Fireball Dark Prince The Log Electro Wizard Mega Knight
Zap Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Dark Prince Witch Mega Knight
Witch
Fireball The Log Zap Witch Electro Wizard
Fireball Zap Witch The Log Mega Knight
Fireball Zap The Log
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Fireball Dark Prince Witch
Fireball Zap Witch Electro Wizard
The Log Fireball
Fireball Dark Prince Electro Wizard Mega Knight
The Log Zap Fireball
Zap Fireball
Dark Prince Mega Knight
Zap Fireball Witch The Log Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Dark Prince Witch The Log Electro Wizard Mega Knight
Fireball Mega Knight

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