My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Executioner Ice Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Executioner Ice Wizard
Fireball
Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Wizard Fireball Mini P.E.K.K.A Giant Executioner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Ice Wizard Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Giant Mini P.E.K.K.A Executioner Ice Wizard
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Zap Ice Wizard
Giant
Zap Mini P.E.K.K.A Fireball Executioner Ice Wizard
Executioner
Zap Giant
Ice Wizard
Zap Mini P.E.K.K.A Giant
Goblin Machine

Defense Synergies 2 10

Skeletons
Zap Mini P.E.K.K.A Executioner Ice Wizard
Zap
Fireball Mini P.E.K.K.A Skeletons Executioner Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Skeletons Fireball Executioner Ice Wizard
Giant
Executioner
Skeletons Zap Mini P.E.K.K.A
Ice Wizard
Skeletons Zap Fireball Mini P.E.K.K.A
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A Skeletons Zap Executioner Ice Wizard
Mini P.E.K.K.A Skeletons Executioner Ice Wizard
Mini P.E.K.K.A Skeletons Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Skeletons Zap Executioner Ice Wizard
Zap Fireball Executioner Ice Wizard
Zap Fireball
Mini P.E.K.K.A Skeletons Ice Wizard
Skeletons Mini P.E.K.K.A Ice Wizard
Executioner Ice Wizard Skeletons Zap Fireball
Executioner Zap Fireball Ice Wizard
Mini P.E.K.K.A Skeletons Zap Fireball Ice Wizard
Fireball Executioner Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Skeletons Fireball Mini P.E.K.K.A Executioner
Fireball Zap Executioner Ice Wizard
Zap Executioner Fireball Ice Wizard
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball
Fireball Zap Mini P.E.K.K.A Executioner
Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Skeletons Mini P.E.K.K.A Executioner
Fireball Executioner Skeletons Zap Ice Wizard
Mini P.E.K.K.A Skeletons Fireball Ice Wizard
Mini P.E.K.K.A
Zap Skeletons Fireball Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Skeletons Fireball Executioner
Fireball Executioner
Skeletons Zap Fireball Mini P.E.K.K.A Executioner
Executioner Zap Fireball Mini P.E.K.K.A Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Ice Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Ice Wizard
Executioner
Fireball Zap Executioner Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner Ice Wizard
Fireball Zap Executioner Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Executioner Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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