My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Prince Ram Rider
Barbarian Barrel
Skeletons Wizard
The Log
Skeletons Mini P.E.K.K.A Prince Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Prince P.E.K.K.A Ram Rider
Fireball
Wizard Ram Rider
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fireball Mini P.E.K.K.A Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Prince P.E.K.K.A Ram Rider Mini P.E.K.K.A
Fireball
Zap Ram Rider
Mini P.E.K.K.A
Zap Wizard Ram Rider
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Ram Rider
Prince
Zap Wizard Ram Rider
P.E.K.K.A
Zap Wizard Ram Rider
Ram Rider
Zap Fireball Mini P.E.K.K.A Wizard Prince P.E.K.K.A

Defense Synergies 2 15

Skeletons
Zap Mini P.E.K.K.A Wizard Prince P.E.K.K.A Ram Rider
Zap
Fireball Mini P.E.K.K.A Skeletons Prince P.E.K.K.A Ram Rider
Fireball
Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Skeletons Fireball Wizard Ram Rider
Wizard
Skeletons Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Skeletons Zap Wizard
P.E.K.K.A
Skeletons Zap Wizard
Ram Rider
Skeletons Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Prince Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Ram Rider Skeletons
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Ram Rider
Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Fireball Skeletons Zap
Ram Rider Zap Fireball Wizard
Zap Fireball P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeletons Prince
Skeletons Mini P.E.K.K.A Prince
Skeletons Zap Fireball Wizard Ram Rider
Zap Fireball Wizard Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Zap Fireball Wizard Ram Rider
Fireball Wizard Zap Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince Ram Rider
Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A Ram Rider
Wizard Skeletons Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Fireball Zap Wizard Prince Ram Rider
Zap Wizard Fireball Ram Rider
Mini P.E.K.K.A P.E.K.K.A Prince Ram Rider
Wizard Fireball Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball Prince P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Wizard Prince
P.E.K.K.A Skeletons Zap Mini P.E.K.K.A Prince Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Zap Fireball Ram Rider
P.E.K.K.A Skeletons Mini P.E.K.K.A Prince Ram Rider
Fireball Wizard Skeletons Zap Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Fireball Ram Rider
Mini P.E.K.K.A P.E.K.K.A Prince
Zap P.E.K.K.A Skeletons Fireball Mini P.E.K.K.A Prince
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Prince
P.E.K.K.A Zap Fireball Prince
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Fireball Wizard Ram Rider
Wizard Fireball
Skeletons Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ram Rider
Fireball
Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Ram Rider
Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Mini P.E.K.K.A Prince
Zap Fireball Wizard Prince Ram Rider
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Prince
Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Prince Ram Rider
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Prince
Fireball Wizard
Zap Fireball Prince
Fireball Zap Wizard Ram Rider
Fireball
Fireball Mini P.E.K.K.A Wizard Prince
Zap Fireball Wizard
Zap Fireball
Prince P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Prince
Prince P.E.K.K.A
Fireball Wizard

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