My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Little Prince
Zap
Skeletons Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Magic Archer Little Prince
The Log
Skeletons Firecracker Goblin Barrel Little Prince
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel Little Prince
Royal Delivery
Skeletons Firecracker Goblin Barrel P.E.K.K.A Magic Archer Little Prince
Fireball
Firecracker Goblin Barrel Magic Archer Little Prince
Poison
Firecracker Magic Archer Little Prince
Lightning
Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Firecracker Goblin Barrel Little Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A The Log Magic Archer Little Prince
Firecracker
Zap Goblin Barrel P.E.K.K.A
Goblin Barrel
Firecracker P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Firecracker Goblin Barrel The Log
The Log
Zap P.E.K.K.A Magic Archer Little Prince
Magic Archer
P.E.K.K.A Zap The Log
Little Prince
Zap The Log

Defense Synergies 2 14

Skeletons
Zap Firecracker P.E.K.K.A The Log Magic Archer Little Prince
Zap
Skeletons Firecracker P.E.K.K.A The Log Magic Archer Little Prince
Firecracker
The Log Skeletons Zap P.E.K.K.A
Goblin Barrel
P.E.K.K.A
The Log Skeletons Zap Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Zap Magic Archer Little Prince
Magic Archer
Skeletons Zap The Log
Little Prince
Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Magic Archer
P.E.K.K.A Skeletons Zap Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker
Firecracker P.E.K.K.A The Log
The Log Skeletons Zap Firecracker Magic Archer
Zap Firecracker Magic Archer Little Prince
Zap P.E.K.K.A The Log Magic Archer
P.E.K.K.A Skeletons
Skeletons Firecracker Little Prince
Skeletons Zap Firecracker The Log Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A Skeletons Zap The Log
Zap Firecracker P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Zap P.E.K.K.A The Log
Skeletons Firecracker P.E.K.K.A
Zap Firecracker The Log Magic Archer Little Prince
Zap The Log Firecracker Magic Archer Little Prince
P.E.K.K.A
Firecracker P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Firecracker The Log Magic Archer
P.E.K.K.A Skeletons Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Firecracker Skeletons Zap Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker The Log Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Firecracker Magic Archer
Skeletons Zap Firecracker P.E.K.K.A The Log Magic Archer Little Prince
Zap Firecracker P.E.K.K.A The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Zap The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker
Firecracker Zap The Log Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer Little Prince
The Log Magic Archer
The Log
Zap The Log
Zap Firecracker The Log Magic Archer Little Prince
Firecracker The Log Zap Magic Archer
Zap The Log Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker Magic Archer Little Prince
Zap Firecracker
Zap The Log Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
The Log
Firecracker Magic Archer
The Log Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker The Log Magic Archer Little Prince
P.E.K.K.A
Firecracker

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