My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rune Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Dart Goblin Guards
Zap
Skeletons Firecracker Dart Goblin Guards Goblin Giant
Barbarian Barrel
Skeletons Firecracker Dart Goblin Guards
The Log
Skeletons Firecracker Dart Goblin Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Firecracker Dart Goblin Guards
Royal Delivery
Skeletons Firecracker Dart Goblin Guards
Fireball
Firecracker Dart Goblin
Poison
Firecracker Dart Goblin Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Firecracker Dart Goblin Guards Rune Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Goblin Giant Dart Goblin Guards The Log
Firecracker
Zap Dart Goblin Goblin Giant
Dart Goblin
Rune Giant Zap Firecracker Goblin Giant The Log
Guards
Zap The Log
Rune Giant
Dart Goblin
Goblin Giant
Zap Firecracker Dart Goblin The Log
The Log
Zap Dart Goblin Guards Goblin Giant

Defense Synergies 3 14

Skeletons
Dart Goblin Zap Firecracker The Log
Zap
Goblin Giant Skeletons Firecracker Dart Goblin Guards The Log
Firecracker
The Log Skeletons Zap Dart Goblin Guards
Dart Goblin
Skeletons Zap Firecracker Guards Goblin Giant The Log
Guards
Zap Firecracker Dart Goblin The Log
Rune Giant
Goblin Giant
Zap Dart Goblin The Log
The Log
Firecracker Skeletons Zap Dart Goblin Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Goblin Giant The Log
Skeletons Zap Firecracker Dart Goblin The Log
Skeletons Dart Goblin
Skeletons Firecracker Dart Goblin Guards
Firecracker The Log
The Log Skeletons Zap Firecracker Dart Goblin Guards
Dart Goblin Zap Firecracker
Zap Dart Goblin Goblin Giant The Log
Skeletons
Guards Skeletons Firecracker Dart Goblin
Dart Goblin Guards Skeletons Zap Firecracker Goblin Giant The Log
Zap Firecracker Dart Goblin
Skeletons Zap Guards The Log
Zap Firecracker Dart Goblin Guards The Log
Zap The Log
Skeletons Firecracker
Zap Firecracker Dart Goblin Guards The Log
Zap The Log Firecracker Dart Goblin Guards
Dart Goblin
Firecracker Dart Goblin Guards Goblin Giant The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap
Zap Firecracker The Log
Guards Skeletons Zap Goblin Giant The Log
Guards Zap Goblin Giant The Log
Skeletons Guards Goblin Giant
Firecracker Skeletons Zap Dart Goblin Goblin Giant
Guards Skeletons Dart Goblin Goblin Giant
Goblin Giant
Zap Skeletons Firecracker The Log
Skeletons Dart Goblin Guards Goblin Giant
Dart Goblin Guards
Zap Guards Goblin Giant The Log
Skeletons Guards Goblin Giant
Firecracker Dart Goblin
Guards Skeletons Zap Firecracker Dart Goblin Goblin Giant The Log
Zap Firecracker Dart Goblin The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Guards The Log
Firecracker Zap Dart Goblin The Log
Dart Goblin Goblin Giant The Log
Firecracker Dart Goblin Guards The Log
Zap Firecracker The Log
Firecracker Zap Dart Goblin Goblin Giant
Firecracker Dart Goblin The Log
The Log Zap Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Guards
Firecracker Zap Dart Goblin The Log
Zap Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Dart Goblin
Zap The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Guards
Zap Dart Goblin The Log
Zap Firecracker
Firecracker The Log
Zap Dart Goblin Guards
Zap Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Guards The Log
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Goblin Giant The Log
Firecracker Dart Goblin

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