My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Prince
Giant Snowball
Skeletons Dart Goblin Clone
Zap
Skeletons Firecracker Dart Goblin Clone Prince
Barbarian Barrel
Skeletons Firecracker Dart Goblin Clone
The Log
Skeletons Firecracker Dart Goblin Clone Prince
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Firecracker Dart Goblin Clone
Royal Delivery
Skeletons Firecracker Dart Goblin Clone Prince
Fireball
Firecracker Dart Goblin Clone
Poison
Firecracker Dart Goblin Clone
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap The Log Firecracker Dart Goblin Clone Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Mirror Prince Dart Goblin The Log
Firecracker
Zap Dart Goblin Mirror Prince
Dart Goblin
Zap Firecracker Mirror Prince The Log
Mirror
Zap The Log Firecracker Dart Goblin
Clone
Prince
Zap Firecracker Dart Goblin The Log
The Log
Mirror Zap Dart Goblin Prince

Defense Synergies 4 15

Skeletons
Dart Goblin Zap Firecracker Prince The Log
Zap
Mirror Skeletons Firecracker Dart Goblin Prince The Log
Firecracker
The Log Skeletons Zap Dart Goblin Mirror Prince
Dart Goblin
Skeletons Zap Firecracker Mirror Prince The Log
Mirror
Zap Firecracker Dart Goblin The Log
Clone
Prince
The Log Skeletons Zap Firecracker Dart Goblin
The Log
Firecracker Prince Skeletons Zap Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin The Log
Skeletons Zap Firecracker Dart Goblin Prince The Log
Prince Skeletons Dart Goblin
Prince Skeletons Firecracker Dart Goblin
Firecracker Prince The Log
The Log Skeletons Zap Firecracker Dart Goblin
Dart Goblin Zap Firecracker
Zap Dart Goblin The Log
Skeletons Prince
Skeletons Firecracker Dart Goblin Prince
Dart Goblin Skeletons Zap Firecracker The Log
Zap Firecracker Dart Goblin
Prince Skeletons Zap The Log
Zap Firecracker Dart Goblin Prince The Log
Prince
Zap Prince The Log
Skeletons Firecracker Prince
Zap Firecracker Dart Goblin Prince The Log
Zap The Log Firecracker Dart Goblin
Dart Goblin Prince
Firecracker Dart Goblin Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince
Zap Firecracker Prince The Log
Skeletons Zap Prince The Log
Prince Zap The Log
Skeletons Prince
Firecracker Skeletons Zap Dart Goblin
Prince Skeletons Dart Goblin
Prince
Zap Skeletons Firecracker Prince The Log
Skeletons Dart Goblin
Dart Goblin Prince
Zap Prince The Log
Prince Skeletons
Firecracker Dart Goblin
Skeletons Zap Firecracker Dart Goblin Prince The Log
Zap Firecracker Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin Prince The Log
Zap Firecracker The Log
Firecracker Zap Dart Goblin
Firecracker Dart Goblin The Log
The Log Zap Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Prince
Firecracker Zap Dart Goblin Prince The Log
Zap Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Prince The Log
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin Prince The Log
Zap Firecracker Dart Goblin The Log
Prince The Log
Prince The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Dart Goblin
Zap Prince The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin The Log
Zap Firecracker
Prince
Firecracker The Log
Zap Dart Goblin Prince
Zap Firecracker Dart Goblin
The Log
Firecracker Dart Goblin Prince
The Log Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Prince
Zap Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Prince The Log

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