My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker Cannon Cart
Barbarian Barrel
Skeletons Firecracker Cannon Cart
The Log
Skeletons Firecracker Cannon Cart
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Electro Dragon Cannon Cart
Fireball
Firecracker Electro Dragon Cannon Cart
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Cannon Cart
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Earthquake Tornado Electro Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Earthquake

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Earthquake Tornado Cannon Cart Electro Dragon Mega Knight
Firecracker
Zap Earthquake Tornado Cannon Cart Mega Knight
Earthquake
Zap Firecracker Tornado Mega Knight
Tornado
Zap Firecracker Earthquake Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Zap Tornado Cannon Cart Mega Knight
Cannon Cart
Zap Firecracker Tornado Electro Dragon
Mega Knight
Zap Firecracker Earthquake Tornado Electro Dragon

Defense Synergies 1 21

Skeletons
Zap Firecracker Earthquake Tornado Electro Dragon Cannon Cart
Zap
Mega Knight Skeletons Firecracker Earthquake Tornado Electro Dragon Cannon Cart
Firecracker
Skeletons Zap Earthquake Tornado Electro Dragon Mega Knight
Earthquake
Skeletons Zap Firecracker Tornado Mega Knight
Tornado
Skeletons Zap Firecracker Earthquake Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Skeletons Zap Firecracker Tornado Cannon Cart
Cannon Cart
Skeletons Zap Tornado Electro Dragon
Mega Knight
Zap Firecracker Earthquake Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap Firecracker Electro Dragon
Skeletons Zap Firecracker Electro Dragon Cannon Cart Mega Knight
Tornado Mega Knight Skeletons Electro Dragon Cannon Cart
Skeletons Firecracker Electro Dragon Cannon Cart Mega Knight
Firecracker Earthquake Tornado Mega Knight
Tornado Skeletons Zap Firecracker Earthquake Electro Dragon Cannon Cart Mega Knight
Tornado Zap Firecracker Electro Dragon
Earthquake Zap Electro Dragon Cannon Cart Mega Knight
Skeletons Tornado
Tornado Skeletons Firecracker Cannon Cart Mega Knight
Skeletons Zap Firecracker Earthquake Tornado Electro Dragon Cannon Cart Mega Knight
Zap Firecracker Tornado Electro Dragon
Mega Knight Skeletons Zap Earthquake Electro Dragon Cannon Cart
Mega Knight Zap Firecracker Earthquake Tornado Electro Dragon Cannon Cart
Cannon Cart Mega Knight
Tornado Zap Mega Knight
Mega Knight Skeletons Firecracker Tornado Electro Dragon Cannon Cart
Mega Knight Zap Firecracker Tornado Electro Dragon Cannon Cart
Zap Earthquake Tornado Firecracker Electro Dragon Cannon Cart Mega Knight
Tornado Cannon Cart
Mega Knight Firecracker Earthquake Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Cannon Cart
Zap Firecracker Electro Dragon Cannon Cart Mega Knight
Mega Knight Skeletons Zap Electro Dragon Cannon Cart
Mega Knight Zap Tornado Cannon Cart
Skeletons Cannon Cart Mega Knight
Firecracker Skeletons Zap Tornado Electro Dragon
Skeletons Cannon Cart
Mega Knight Cannon Cart
Zap Electro Dragon Mega Knight Skeletons Firecracker Tornado Cannon Cart
Skeletons
Mega Knight Electro Dragon Cannon Cart
Mega Knight Zap Tornado
Cannon Cart Mega Knight Skeletons
Firecracker Electro Dragon Cannon Cart Mega Knight
Electro Dragon Skeletons Zap Firecracker Tornado Cannon Cart
Mega Knight Zap Firecracker Earthquake Electro Dragon Cannon Cart
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Electro Dragon
Firecracker Zap Tornado Electro Dragon
Earthquake Electro Dragon Cannon Cart
Earthquake Cannon Cart Firecracker
Zap Firecracker Earthquake Mega Knight
Firecracker Zap Tornado Electro Dragon
Firecracker Earthquake Tornado
Earthquake Zap Firecracker Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Zap Earthquake Tornado Electro Dragon Cannon Cart
Zap Firecracker Tornado Electro Dragon
Earthquake Firecracker Cannon Cart
Earthquake Firecracker Electro Dragon Cannon Cart
Earthquake Zap Firecracker Cannon Cart
Earthquake Zap Firecracker Electro Dragon Cannon Cart
Earthquake Firecracker Electro Dragon Cannon Cart Mega Knight
Earthquake Tornado
Zap Firecracker Earthquake Electro Dragon Mega Knight
Zap Firecracker Earthquake Tornado Electro Dragon Mega Knight
Earthquake Mega Knight
Tornado
Tornado
Earthquake Zap Electro Dragon Cannon Cart
Zap Firecracker Earthquake Tornado Electro Dragon Mega Knight
Firecracker Zap Earthquake Tornado Electro Dragon
Zap Tornado Electro Dragon Mega Knight
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker
Zap Earthquake Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Mega Knight
Firecracker Earthquake
Zap Earthquake Electro Dragon Cannon Cart
Zap Firecracker Tornado Electro Dragon
Firecracker Electro Dragon Cannon Cart Mega Knight
Zap Firecracker Earthquake Electro Dragon
Zap Tornado
Firecracker Electro Dragon Cannon Cart Mega Knight
Zap Electro Dragon Firecracker Tornado
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado Cannon Cart Mega Knight
Cannon Cart
Firecracker Electro Dragon Mega Knight

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