My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Firecracker Inferno Tower Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard P.E.K.K.A
Fireball
Firecracker Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Monk
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Fireball Inferno Tower Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball P.E.K.K.A
Firecracker
Zap P.E.K.K.A Monk
Fireball
Zap
Inferno Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Firecracker Wizard
Monk
Firecracker

Defense Synergies 1 13

Skeletons
Zap Firecracker Inferno Tower Wizard P.E.K.K.A Monk
Zap
Fireball Skeletons Firecracker Inferno Tower P.E.K.K.A
Firecracker
Skeletons Zap Inferno Tower P.E.K.K.A
Fireball
Zap Inferno Tower
Inferno Tower
Skeletons Zap Firecracker Fireball
Wizard
Skeletons P.E.K.K.A
P.E.K.K.A
Skeletons Zap Firecracker Wizard
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Inferno Tower Wizard
Inferno Tower P.E.K.K.A Skeletons Zap Firecracker Monk
Inferno Tower P.E.K.K.A Skeletons
Inferno Tower P.E.K.K.A Skeletons Firecracker Monk
Firecracker Fireball P.E.K.K.A Monk
Fireball Skeletons Zap Firecracker
Inferno Tower Zap Firecracker Fireball Wizard
Zap Fireball Inferno Tower P.E.K.K.A Monk
Inferno Tower P.E.K.K.A Skeletons
Skeletons Firecracker Inferno Tower
Skeletons Zap Firecracker Fireball Wizard
Inferno Tower Zap Firecracker Fireball Wizard
Inferno Tower P.E.K.K.A Skeletons Zap Fireball Wizard
Fireball Wizard Zap Firecracker P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Monk Zap Fireball P.E.K.K.A
Wizard Skeletons Firecracker Fireball Inferno Tower P.E.K.K.A
Fireball Zap Firecracker Wizard
Zap Wizard Firecracker Fireball
P.E.K.K.A Inferno Tower
Wizard Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Firecracker Wizard Monk
P.E.K.K.A Skeletons Zap Inferno Tower
P.E.K.K.A Zap Fireball Inferno Tower Monk
Inferno Tower P.E.K.K.A Skeletons
Firecracker Fireball Wizard Skeletons Zap Monk
P.E.K.K.A Skeletons Fireball Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Fireball Inferno Tower Monk
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Inferno Tower
P.E.K.K.A Monk Zap Fireball
P.E.K.K.A Skeletons Fireball Inferno Tower Wizard
Wizard Firecracker Fireball
Inferno Tower Skeletons Zap Firecracker Fireball P.E.K.K.A Monk
Zap Firecracker Fireball Inferno Tower Wizard P.E.K.K.A
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap Monk
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Monk Zap Firecracker Wizard
Fireball
Firecracker Monk Zap Fireball Wizard
Fireball Monk Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball Monk
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Monk Fireball
Zap Firecracker Fireball Wizard Monk
Zap Firecracker Fireball Wizard Monk
Fireball Monk
Fireball Wizard
Monk
Zap Fireball Monk
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard Monk
Fireball Zap Wizard Monk
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball Monk
P.E.K.K.A
Firecracker Fireball Wizard Monk
Zap Fireball
Fireball Zap Firecracker Wizard Monk
Fireball
Fireball Firecracker Wizard
Zap Firecracker Fireball Wizard
Monk Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Monk

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