My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Electro Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Bandit Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Valkyrie Bandit
The Log
Skeletons Firecracker Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Bandit Inferno Dragon
Fireball
Firecracker Bandit Inferno Dragon
Poison
Firecracker
Lightning
Valkyrie Bandit Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Bandit Fireball Valkyrie Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Bandit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Valkyrie Bandit
Firecracker
Zap Valkyrie Bandit Inferno Dragon
Fireball
Zap
Valkyrie
Zap Firecracker Bandit
Electro Giant
Inferno Dragon
Bandit
Zap Firecracker Valkyrie
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 2 13

Skeletons
Zap Firecracker Bandit Inferno Dragon
Zap
Fireball Skeletons Firecracker Valkyrie Bandit Inferno Dragon
Firecracker
Valkyrie Skeletons Zap Bandit
Fireball
Zap Valkyrie Bandit
Valkyrie
Firecracker Zap Fireball Bandit
Electro Giant
Inferno Dragon
Bandit
Skeletons Zap Firecracker Fireball Valkyrie
Inferno Dragon
Skeletons Zap Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie
Inferno Dragon Skeletons Zap Firecracker Valkyrie Bandit
Skeletons Valkyrie Bandit Inferno Dragon
Inferno Dragon Skeletons Firecracker Valkyrie Bandit
Firecracker Fireball Valkyrie
Fireball Skeletons Zap Firecracker Valkyrie Bandit
Inferno Dragon Zap Firecracker Fireball
Zap Fireball Valkyrie Electro Giant Bandit
Inferno Dragon Skeletons
Skeletons Firecracker Valkyrie Bandit
Valkyrie Skeletons Zap Firecracker Fireball Electro Giant Bandit
Inferno Dragon Zap Firecracker Fireball
Skeletons Zap Fireball Valkyrie Bandit
Fireball Valkyrie Zap Firecracker
Inferno Dragon Bandit
Zap Fireball Electro Giant Bandit Inferno Dragon
Skeletons Firecracker Fireball Valkyrie
Fireball Valkyrie Zap Firecracker Bandit
Zap Valkyrie Firecracker Fireball Bandit Inferno Dragon
Inferno Dragon
Valkyrie Firecracker Fireball Electro Giant Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Fireball Electro Giant Bandit
Fireball Bandit Zap Firecracker Valkyrie Inferno Dragon
Bandit Skeletons Zap Valkyrie
Valkyrie Zap Fireball Bandit
Skeletons Valkyrie Bandit Inferno Dragon
Firecracker Fireball Electro Giant Skeletons Zap
Skeletons Fireball Valkyrie Bandit
Valkyrie Inferno Dragon
Zap Skeletons Firecracker Fireball Valkyrie Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Valkyrie
Zap Fireball Valkyrie Electro Giant
Skeletons Fireball Valkyrie Bandit
Firecracker Fireball Valkyrie Electro Giant
Electro Giant Skeletons Zap Firecracker Fireball Valkyrie Inferno Dragon
Valkyrie Zap Firecracker Fireball Electro Giant Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Bandit
Firecracker Fireball Zap Bandit
Fireball Bandit
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Electro Giant Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker Bandit
Fireball
Firecracker Zap Fireball Valkyrie Bandit
Fireball Zap Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball Valkyrie Electro Giant
Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Giant Fireball Valkyrie
Inferno Dragon
Firecracker Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball Electro Giant
Zap Firecracker Fireball Electro Giant
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Bandit
Fireball Zap Firecracker
Fireball
Fireball Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker
Zap Electro Giant Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant Bandit
Inferno Dragon
Fireball Firecracker

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