My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch P.E.K.K.A Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Ram Rider
Giant Snowball
Skeletons Witch Ram Rider
Zap
Skeletons Firecracker Witch Bandit Ram Rider
Barbarian Barrel
Skeletons Firecracker Witch Bandit
The Log
Skeletons Firecracker Witch Bandit Ram Rider
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Witch P.E.K.K.A Bandit Ram Rider
Fireball
Firecracker Witch Bandit Ram Rider
Poison
Firecracker Witch
Lightning
Witch Bandit Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Bandit Fireball Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball P.E.K.K.A Ram Rider Witch Bandit
Firecracker
Zap P.E.K.K.A Bandit Ram Rider
Fireball
Zap Ram Rider
Witch
Zap P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Zap Firecracker Witch Ram Rider
Bandit
Zap Firecracker Witch Ram Rider
Ram Rider
Zap Firecracker Fireball Witch P.E.K.K.A Bandit

Defense Synergies 1 17

Skeletons
Zap Firecracker Witch P.E.K.K.A Bandit Ram Rider
Zap
Fireball Skeletons Firecracker Witch P.E.K.K.A Bandit Ram Rider
Firecracker
Skeletons Zap P.E.K.K.A Bandit
Fireball
Zap Bandit Ram Rider
Witch
Skeletons Zap Bandit
P.E.K.K.A
Skeletons Zap Firecracker
Bandit
Skeletons Zap Firecracker Fireball Witch Ram Rider
Ram Rider
Skeletons Zap Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Ram Rider
P.E.K.K.A Skeletons Zap Firecracker Witch Bandit Ram Rider
Witch P.E.K.K.A Ram Rider Skeletons Bandit
Witch P.E.K.K.A Skeletons Firecracker Bandit Ram Rider
Firecracker Fireball P.E.K.K.A
Fireball Skeletons Zap Firecracker Bandit
Ram Rider Zap Firecracker Fireball Witch
Zap Fireball P.E.K.K.A Bandit Ram Rider
Witch P.E.K.K.A Skeletons
Skeletons Firecracker Bandit
Witch Skeletons Zap Firecracker Fireball Bandit Ram Rider
Zap Firecracker Fireball Witch Ram Rider
P.E.K.K.A Skeletons Zap Fireball Witch Bandit Ram Rider
Fireball Zap Firecracker Witch P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Zap Fireball P.E.K.K.A Bandit Ram Rider
Skeletons Firecracker Fireball Witch P.E.K.K.A
Fireball Zap Firecracker Witch Bandit Ram Rider
Zap Witch Firecracker Fireball Bandit Ram Rider
P.E.K.K.A Ram Rider
Firecracker Fireball Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Witch P.E.K.K.A Bandit
Fireball Bandit Zap Firecracker
P.E.K.K.A Bandit Skeletons Zap Witch Ram Rider
P.E.K.K.A Zap Fireball Bandit Ram Rider
P.E.K.K.A Skeletons Witch Bandit Ram Rider
Firecracker Fireball Skeletons Zap Witch Ram Rider
P.E.K.K.A Skeletons Fireball Witch Bandit Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Fireball Witch Bandit
Witch P.E.K.K.A Skeletons
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Fireball Witch Bandit Ram Rider
Firecracker Fireball Witch
Witch Skeletons Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Fireball Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Zap Bandit Ram Rider
Fireball Bandit
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch Ram Rider
Firecracker Witch
Fireball Zap Firecracker Ram Rider
Fireball Zap Firecracker Bandit Ram Rider
Fireball
Firecracker Zap Fireball Bandit Ram Rider
Fireball Zap Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Witch Bandit
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch Bandit Ram Rider
Fireball Zap Witch Bandit Ram Rider
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fireball Witch Bandit
Fireball Zap Firecracker Witch Ram Rider
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Bandit
P.E.K.K.A
Fireball Firecracker

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