My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon Little Prince
Zap
Skeletons Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Firecracker Wizard Little Prince
The Log
Skeletons Firecracker Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Wizard P.E.K.K.A Inferno Dragon Little Prince
Fireball
Firecracker Wizard Inferno Dragon Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Wizard Inferno Dragon Little Prince
Rocket
Wizard Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Little Prince Fireball Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Little Prince

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball P.E.K.K.A Little Prince
Firecracker
Zap P.E.K.K.A Inferno Dragon
Fireball
Zap Little Prince
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Firecracker Wizard
Inferno Dragon
Firecracker
Little Prince
Zap Fireball

Defense Synergies 1 13

Skeletons
Zap Firecracker Wizard P.E.K.K.A Inferno Dragon Little Prince
Zap
Fireball Skeletons Firecracker P.E.K.K.A Inferno Dragon Little Prince
Firecracker
Skeletons Zap P.E.K.K.A
Fireball
Zap Little Prince
Wizard
Skeletons P.E.K.K.A
P.E.K.K.A
Skeletons Zap Firecracker Wizard
Inferno Dragon
Skeletons Zap
Little Prince
Skeletons Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
P.E.K.K.A Inferno Dragon Skeletons Zap Firecracker
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Skeletons Zap Firecracker
Inferno Dragon Zap Firecracker Fireball Wizard Little Prince
Zap Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeletons
Skeletons Firecracker Little Prince
Skeletons Zap Firecracker Fireball Wizard
Inferno Dragon Zap Firecracker Fireball Wizard
P.E.K.K.A Skeletons Zap Fireball Wizard
Fireball Wizard Zap Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap Fireball P.E.K.K.A Inferno Dragon
Wizard Skeletons Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Wizard Little Prince
Zap Wizard Firecracker Fireball Inferno Dragon Little Prince
P.E.K.K.A Inferno Dragon
Wizard Firecracker Fireball P.E.K.K.A Little Prince
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Firecracker Wizard Inferno Dragon
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Inferno Dragon
Firecracker Fireball Wizard Skeletons Zap
P.E.K.K.A Skeletons Fireball
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Skeletons Firecracker Fireball Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Fireball Wizard
Wizard Firecracker Fireball
Skeletons Zap Firecracker Fireball P.E.K.K.A Inferno Dragon Little Prince
Zap Firecracker Fireball Wizard P.E.K.K.A Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard Little Prince
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard Little Prince
Inferno Dragon
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard Little Prince
Zap Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Zap Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Wizard
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Little Prince
P.E.K.K.A Inferno Dragon
Fireball Firecracker Wizard

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