My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Witch Balloon
Zap
Skeletons Firecracker Witch Balloon
Barbarian Barrel
Skeletons Firecracker Witch
The Log
Skeletons Firecracker Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Witch Balloon P.E.K.K.A
Fireball
Firecracker Witch Balloon
Poison
Firecracker Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Freeze Witch Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Balloon P.E.K.K.A Freeze Witch Mega Knight
Firecracker
Zap Balloon P.E.K.K.A Mega Knight
Freeze
Balloon Zap
Witch
Zap P.E.K.K.A Mega Knight
Balloon
Zap Freeze Firecracker Mega Knight
P.E.K.K.A
Zap Firecracker Witch
Mega Knight
Zap Firecracker Witch Balloon

Defense Synergies 1 11

Skeletons
Zap Firecracker Witch P.E.K.K.A
Zap
Mega Knight Skeletons Firecracker Witch P.E.K.K.A
Firecracker
Skeletons Zap P.E.K.K.A Mega Knight
Freeze
Mega Knight
Witch
Skeletons Zap Mega Knight
Balloon
P.E.K.K.A
Skeletons Zap Firecracker
Mega Knight
Zap Firecracker Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Skeletons Zap Firecracker Witch Mega Knight
Witch P.E.K.K.A Mega Knight Skeletons Freeze
Witch P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker P.E.K.K.A Mega Knight
Freeze Skeletons Zap Firecracker Mega Knight
Zap Firecracker Freeze Witch
Zap P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeletons
Skeletons Firecracker Mega Knight
Witch Skeletons Zap Firecracker Freeze Mega Knight
Zap Firecracker Witch
P.E.K.K.A Mega Knight Skeletons Zap Freeze Witch
Mega Knight Zap Firecracker Freeze Witch P.E.K.K.A
P.E.K.K.A Mega Knight
Zap Freeze P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Witch P.E.K.K.A
Mega Knight Zap Firecracker Witch
Zap Freeze Witch Firecracker Mega Knight
P.E.K.K.A
Mega Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Witch P.E.K.K.A
Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Skeletons Zap Witch
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeletons Witch Mega Knight
Firecracker Skeletons Zap Freeze Witch
P.E.K.K.A Skeletons Witch
P.E.K.K.A Mega Knight
Zap Freeze P.E.K.K.A Mega Knight Skeletons Firecracker Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Skeletons Witch
Firecracker Witch Mega Knight
Witch Skeletons Zap Firecracker Freeze P.E.K.K.A
Mega Knight Zap Firecracker Freeze Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Zap Freeze Witch
Firecracker Witch
Zap Firecracker Freeze
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Freeze
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Freeze Witch
Zap Mega Knight
Zap Firecracker Freeze
P.E.K.K.A Mega Knight
Firecracker
Zap Freeze Witch
Zap Firecracker Witch
Freeze
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Freeze Witch
Firecracker Zap Witch
Zap Firecracker Freeze Witch Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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