My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Goblin Hut Royal Hogs
Zap
Skeletons Firecracker Goblin Hut Royal Hogs
Barbarian Barrel
Skeletons Firecracker Heal Spirit Goblin Hut Royal Hogs
The Log
Skeletons Firecracker Heal Spirit Mini P.E.K.K.A Goblin Hut Royal Hogs
Earthquake
Skeletons Firecracker Goblin Hut Royal Hogs
Arrows
Skeletons Firecracker Heal Spirit Goblin Hut Royal Hogs
Royal Delivery
Skeletons Firecracker Heal Spirit Mini P.E.K.K.A Goblin Hut Royal Hogs
Fireball
Firecracker Goblin Hut Royal Hogs
Poison
Firecracker Goblin Hut Royal Hogs
Lightning
Mini P.E.K.K.A Goblin Hut
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Zap Firecracker Earthquake Mini P.E.K.K.A Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Zap Firecracker

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Earthquake Heal Spirit Mini P.E.K.K.A Goblin Hut Royal Hogs
Firecracker
Zap Earthquake Mini P.E.K.K.A Goblin Hut Royal Hogs
Heal Spirit
Royal Hogs Zap Mini P.E.K.K.A Goblin Hut
Earthquake
Zap Royal Hogs Firecracker Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Zap Firecracker Heal Spirit Earthquake Goblin Hut Royal Hogs
Goblin Hut
Zap Firecracker Heal Spirit Earthquake Mini P.E.K.K.A Royal Hogs
Royal Hogs
Heal Spirit Earthquake Zap Firecracker Mini P.E.K.K.A Goblin Hut

Defense Synergies 1 14

Skeletons
Zap Firecracker Earthquake Mini P.E.K.K.A Goblin Hut
Zap
Mini P.E.K.K.A Skeletons Firecracker Earthquake Goblin Hut
Firecracker
Skeletons Zap Earthquake Mini P.E.K.K.A Goblin Hut
Heal Spirit
Earthquake
Skeletons Zap Firecracker Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Zap Skeletons Firecracker Earthquake Goblin Hut
Goblin Hut
Skeletons Zap Firecracker Earthquake Mini P.E.K.K.A
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Goblin Hut
Mini P.E.K.K.A Skeletons Zap Firecracker Goblin Hut
Mini P.E.K.K.A Goblin Hut Skeletons
Mini P.E.K.K.A Goblin Hut Skeletons Firecracker
Firecracker Earthquake Mini P.E.K.K.A
Skeletons Zap Firecracker Earthquake
Zap Firecracker Goblin Hut
Earthquake Zap
Mini P.E.K.K.A Skeletons Goblin Hut
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Zap Firecracker Earthquake Goblin Hut
Zap Firecracker Goblin Hut
Mini P.E.K.K.A Goblin Hut Skeletons Zap Earthquake
Zap Firecracker Earthquake Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Zap Mini P.E.K.K.A Goblin Hut
Skeletons Firecracker Mini P.E.K.K.A Goblin Hut
Zap Firecracker Goblin Hut
Zap Earthquake Firecracker Goblin Hut
Mini P.E.K.K.A Goblin Hut
Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Goblin Hut
Zap Firecracker Mini P.E.K.K.A
Skeletons Zap Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Zap
Skeletons Mini P.E.K.K.A Goblin Hut
Firecracker Skeletons Zap Goblin Hut
Mini P.E.K.K.A Skeletons Goblin Hut
Mini P.E.K.K.A
Zap Skeletons Firecracker Mini P.E.K.K.A Goblin Hut
Skeletons Goblin Hut
Mini P.E.K.K.A Goblin Hut
Zap
Mini P.E.K.K.A Skeletons
Firecracker
Goblin Hut Skeletons Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Earthquake Mini P.E.K.K.A Goblin Hut
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap
Earthquake Goblin Hut
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Zap
Firecracker Earthquake
Earthquake Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker Goblin Hut
Earthquake Firecracker
Earthquake Zap Firecracker Goblin Hut
Earthquake Zap Firecracker Goblin Hut
Earthquake Firecracker Goblin Hut
Earthquake
Mini P.E.K.K.A
Zap Firecracker Earthquake Mini P.E.K.K.A
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake
Firecracker Zap Earthquake
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker Goblin Hut
Mini P.E.K.K.A
Zap Earthquake
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Goblin Hut
Zap Firecracker
Firecracker Mini P.E.K.K.A
Zap Firecracker Earthquake
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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