My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton King
Giant Snowball
Skeletons Hog Rider Electro Dragon Skeleton King
Zap
Skeletons Firecracker Skeleton King
Barbarian Barrel
Skeletons Firecracker Skeleton King
The Log
Skeletons Firecracker Hog Rider Skeleton King
Earthquake
Skeletons Firecracker Hog Rider Skeleton King
Arrows
Skeletons Firecracker Skeleton King
Royal Delivery
Skeletons Firecracker Hog Rider Electro Dragon Skeleton King
Fireball
Firecracker Hog Rider Electro Dragon Skeleton King
Poison
Firecracker Electro Dragon Skeleton King
Lightning
Electro Dragon Skeleton King
Rocket
Hog Rider Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Electro Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Firecracker Hog Rider Skeleton King Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Barbarian Barrel Electro Dragon Mega Knight
Firecracker
Zap Hog Rider Barbarian Barrel Mega Knight
Hog Rider
Zap Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Firecracker Hog Rider Electro Dragon Mega Knight
Electro Dragon
Zap Barbarian Barrel Mega Knight
Mega Knight
Zap Firecracker Hog Rider Barbarian Barrel Electro Dragon
Skeleton King

Defense Synergies 1 12

Skeletons
Zap Firecracker Barbarian Barrel Electro Dragon
Zap
Mega Knight Skeletons Firecracker Barbarian Barrel Electro Dragon
Firecracker
Skeletons Zap Barbarian Barrel Electro Dragon Mega Knight
Hog Rider
Barbarian Barrel
Skeletons Zap Firecracker Electro Dragon Mega Knight
Electro Dragon
Skeletons Zap Firecracker Barbarian Barrel
Mega Knight
Zap Firecracker Barbarian Barrel
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Barbarian Barrel Electro Dragon
Skeletons Zap Firecracker Electro Dragon Mega Knight
Mega Knight Skeletons Electro Dragon
Skeletons Firecracker Electro Dragon Mega Knight Skeleton King
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel Skeletons Zap Firecracker Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Zap Barbarian Barrel Electro Dragon Mega Knight
Skeletons Skeleton King
Skeletons Firecracker Barbarian Barrel Mega Knight
Skeletons Zap Firecracker Barbarian Barrel Electro Dragon Mega Knight Skeleton King
Zap Firecracker Electro Dragon
Mega Knight Skeletons Zap Electro Dragon
Mega Knight Zap Firecracker Barbarian Barrel Electro Dragon Skeleton King
Mega Knight Skeleton King
Zap Mega Knight
Mega Knight Skeletons Firecracker Electro Dragon
Mega Knight Zap Firecracker Barbarian Barrel Electro Dragon
Zap Barbarian Barrel Firecracker Electro Dragon Mega Knight
Mega Knight Firecracker Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Electro Dragon Mega Knight
Mega Knight Skeletons Zap Electro Dragon
Mega Knight Zap Barbarian Barrel
Skeletons Mega Knight
Firecracker Skeletons Zap Electro Dragon
Skeletons
Mega Knight
Zap Electro Dragon Mega Knight Skeletons Firecracker Barbarian Barrel
Skeletons
Mega Knight Electro Dragon
Mega Knight Zap
Mega Knight Skeletons Skeleton King
Firecracker Electro Dragon Mega Knight
Electro Dragon Skeletons Zap Firecracker Barbarian Barrel Skeleton King
Mega Knight Zap Firecracker Barbarian Barrel Electro Dragon Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Electro Dragon
Firecracker Zap Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Electro Dragon
Firecracker
Zap Firecracker Barbarian Barrel Electro Dragon
Zap Firecracker Electro Dragon
Electro Dragon
Firecracker Zap Barbarian Barrel Electro Dragon
Zap Firecracker Electro Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel
Zap Firecracker Barbarian Barrel Electro Dragon Mega Knight
Zap Firecracker Barbarian Barrel Electro Dragon Mega Knight
Mega Knight
Zap Barbarian Barrel Electro Dragon
Zap Firecracker Barbarian Barrel Electro Dragon Mega Knight
Firecracker Zap Barbarian Barrel Electro Dragon
Zap Electro Dragon Mega Knight
Zap Firecracker Barbarian Barrel
Zap Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Zap Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Mega Knight
Firecracker
Zap Barbarian Barrel Electro Dragon
Zap Firecracker Electro Dragon
Barbarian Barrel
Firecracker Electro Dragon Mega Knight
Zap Firecracker Electro Dragon Skeleton King
Zap
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Firecracker Skeleton King
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: