My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army
Giant Snowball
Skeletons Hog Rider Skeleton Army
Zap
Skeletons Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Skeletons Firecracker Inferno Tower Skeleton Army
The Log
Skeletons Firecracker Hog Rider Skeleton Army
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Hog Rider Skeleton Army P.E.K.K.A
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Firecracker Skeleton Army Hog Rider Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Firecracker

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Mirror P.E.K.K.A
Firecracker
Zap Hog Rider Mirror P.E.K.K.A
Hog Rider
Zap Firecracker Mirror
Inferno Tower
Mirror
Zap Firecracker Hog Rider Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Zap Firecracker

Defense Synergies 3 13

Skeletons
Zap Firecracker Inferno Tower P.E.K.K.A
Zap
Mirror Skeletons Firecracker Inferno Tower Skeleton Army P.E.K.K.A
Firecracker
Skeletons Zap Inferno Tower Mirror Skeleton Army P.E.K.K.A
Hog Rider
Inferno Tower
Skeleton Army Skeletons Zap Firecracker Mirror
Mirror
Zap Skeleton Army Firecracker Inferno Tower
Skeleton Army
Inferno Tower Mirror Zap Firecracker
P.E.K.K.A
Skeletons Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Skeletons Zap Firecracker
Inferno Tower Skeleton Army P.E.K.K.A Skeletons
Inferno Tower Skeleton Army P.E.K.K.A Skeletons Firecracker
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Skeletons Zap Firecracker
Inferno Tower Zap Firecracker
Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Inferno Tower
Skeleton Army Skeletons Zap Firecracker
Inferno Tower Zap Firecracker
Inferno Tower Skeleton Army P.E.K.K.A Skeletons Zap
Skeleton Army Zap Firecracker P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Zap P.E.K.K.A
Skeletons Firecracker Inferno Tower Skeleton Army P.E.K.K.A
Zap Firecracker Skeleton Army
Zap Firecracker
P.E.K.K.A Inferno Tower
Skeleton Army Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zap Inferno Tower P.E.K.K.A
Zap Firecracker
Skeleton Army P.E.K.K.A Skeletons Zap Inferno Tower
Skeleton Army P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Skeleton Army
Firecracker Skeletons Zap
Skeleton Army P.E.K.K.A Skeletons Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeletons Firecracker Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Skeletons Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Skeletons Zap Firecracker P.E.K.K.A
Zap Firecracker Inferno Tower P.E.K.K.A
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Skeleton Army
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: