My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton Sparky
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Sparky
Barbarian Barrel
Skeletons Firecracker Wizard Giant Skeleton Sparky
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton Sparky
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Sparky
Fireball
Firecracker Hog Rider Wizard Sparky
Poison
Firecracker Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Sparky Mini P.E.K.K.A Giant Skeleton
Firecracker
Zap Hog Rider Mini P.E.K.K.A Giant Skeleton Sparky
Mini P.E.K.K.A
Sparky Zap Firecracker Hog Rider Wizard Giant Skeleton
Hog Rider
Zap Firecracker Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton Sparky
Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Hog Rider Wizard Sparky
Sparky
Zap Mini P.E.K.K.A Firecracker Wizard Giant Skeleton

Defense Synergies 1 13

Skeletons
Zap Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Sparky
Zap
Mini P.E.K.K.A Skeletons Firecracker Giant Skeleton Sparky
Firecracker
Skeletons Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Skeletons Firecracker Wizard
Hog Rider
Wizard
Skeletons Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Skeletons Zap Firecracker Wizard
Sparky
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Sparky
Mini P.E.K.K.A Sparky Skeletons Zap Firecracker
Mini P.E.K.K.A Sparky Skeletons Giant Skeleton
Mini P.E.K.K.A Sparky Skeletons Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Skeletons Zap Firecracker
Zap Firecracker Wizard
Zap Giant Skeleton Sparky
Mini P.E.K.K.A Sparky Skeletons
Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Skeletons Zap Firecracker Wizard Giant Skeleton
Zap Firecracker Wizard
Mini P.E.K.K.A Sparky Skeletons Zap Wizard Giant Skeleton
Wizard Sparky Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Wizard Sparky Skeletons Firecracker Mini P.E.K.K.A
Zap Firecracker Wizard
Zap Wizard Firecracker Giant Skeleton
Mini P.E.K.K.A Sparky
Wizard Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Giant Skeleton Sparky
Zap Firecracker Mini P.E.K.K.A Wizard
Giant Skeleton Skeletons Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Zap Sparky
Giant Skeleton Skeletons Mini P.E.K.K.A Sparky
Firecracker Wizard Skeletons Zap
Mini P.E.K.K.A Sparky Skeletons Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton Skeletons Firecracker Mini P.E.K.K.A Sparky
Skeletons Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Wizard Sparky
Wizard Firecracker Sparky
Sparky Skeletons Zap Firecracker Mini P.E.K.K.A Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker Zap
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Wizard Zap Firecracker Sparky
Firecracker Wizard Zap
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A Sparky
Firecracker Zap Wizard Sparky
Zap Firecracker Wizard
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A Wizard Sparky
Zap Firecracker Wizard
Giant Skeleton Sparky
Wizard
Sparky
Zap
Zap Firecracker Wizard Sparky
Firecracker Zap Wizard Sparky
Zap Wizard Sparky
Zap Firecracker Sparky
Zap Firecracker Wizard Sparky
Zap Firecracker Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Firecracker Sparky
Giant Skeleton Sparky
Firecracker Wizard Sparky
Zap
Zap Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard Sparky
Zap Firecracker Wizard
Zap Giant Skeleton Sparky
Firecracker Sparky
Zap Firecracker Giant Skeleton Sparky
Firecracker Zap
Zap Firecracker Giant Skeleton Sparky
Sparky
Firecracker Wizard Sparky

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