My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Baby Dragon
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Valkyrie Wall Breakers
The Log
Skeletons Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon
Fireball
Firecracker Wall Breakers Baby Dragon
Poison
Firecracker
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon
Firecracker
Zap Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon
Mini P.E.K.K.A
Zap Firecracker Valkyrie Baby Dragon Electro Giant
Valkyrie
Wall Breakers Zap Firecracker Mini P.E.K.K.A Baby Dragon
Wall Breakers
Valkyrie Zap Firecracker Baby Dragon
Baby Dragon
Zap Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Electro Giant
Electro Giant
Mini P.E.K.K.A Baby Dragon

Defense Synergies 2 13

Skeletons
Zap Firecracker Mini P.E.K.K.A Baby Dragon
Zap
Mini P.E.K.K.A Skeletons Firecracker Valkyrie Baby Dragon
Firecracker
Valkyrie Skeletons Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Skeletons Firecracker Valkyrie Baby Dragon Electro Giant
Valkyrie
Firecracker Zap Mini P.E.K.K.A Baby Dragon
Wall Breakers
Baby Dragon
Skeletons Zap Firecracker Mini P.E.K.K.A Valkyrie
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Baby Dragon
Mini P.E.K.K.A Skeletons Zap Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Skeletons Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie
Skeletons Zap Firecracker Valkyrie Baby Dragon
Zap Firecracker Baby Dragon
Zap Valkyrie Baby Dragon Electro Giant
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Skeletons Zap Firecracker Baby Dragon Electro Giant
Zap Firecracker Baby Dragon
Mini P.E.K.K.A Skeletons Zap Valkyrie
Valkyrie Zap Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Giant
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Zap Firecracker Baby Dragon
Zap Valkyrie Baby Dragon Firecracker
Mini P.E.K.K.A
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Zap Electro Giant
Zap Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Skeletons Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap
Skeletons Mini P.E.K.K.A Valkyrie
Firecracker Electro Giant Skeletons Zap Baby Dragon
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Skeletons Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Skeletons
Mini P.E.K.K.A Valkyrie
Zap Valkyrie Electro Giant
Mini P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie Baby Dragon Electro Giant
Electro Giant Skeletons Zap Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Zap Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Firecracker Valkyrie
Zap Firecracker Valkyrie Baby Dragon
Firecracker Electro Giant Zap Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Valkyrie
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Baby Dragon
Zap Firecracker Valkyrie Baby Dragon Electro Giant
Baby Dragon
Zap Baby Dragon
Zap Firecracker Electro Giant Valkyrie Baby Dragon
Firecracker Zap Baby Dragon
Zap Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Electro Giant
Zap Firecracker Electro Giant
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap
Zap Firecracker Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Firecracker Baby Dragon
Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon Electro Giant
Firecracker

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