My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Barbarians Goblin Drill
Zap
Skeletons Firecracker Mortar Goblin Drill
Barbarian Barrel
Skeletons Firecracker Mortar Tesla Barbarians Wizard Goblin Drill
The Log
Skeletons Firecracker Barbarians Goblin Drill
Earthquake
Skeletons Firecracker Mortar Tesla Barbarians Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Firecracker Barbarians Wizard Goblin Drill
Fireball
Firecracker Mortar Tesla Barbarians Wizard Goblin Drill
Poison
Firecracker Mortar Barbarians Wizard Goblin Drill
Lightning
Mortar Tesla Wizard
Rocket
Mortar Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Mortar Tesla Goblin Drill Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Mortar

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Mortar
Firecracker
Zap Mortar Goblin Drill
Mortar
Zap Firecracker
Tesla
Barbarians
Wizard
Goblin Drill
Firecracker

Defense Synergies 1 15

Skeletons
Tesla Zap Firecracker Mortar Wizard
Zap
Skeletons Firecracker Mortar Tesla Barbarians Goblin Drill
Firecracker
Skeletons Zap Mortar Tesla
Mortar
Skeletons Zap Firecracker Tesla Wizard
Tesla
Skeletons Zap Firecracker Mortar Wizard Goblin Drill
Barbarians
Zap
Wizard
Skeletons Mortar Tesla
Goblin Drill
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Tesla Wizard
Barbarians Skeletons Zap Firecracker Mortar Tesla Goblin Drill
Mortar Tesla Barbarians Skeletons Goblin Drill
Tesla Barbarians Skeletons Firecracker Mortar Goblin Drill
Firecracker Barbarians
Skeletons Zap Firecracker Tesla
Tesla Zap Firecracker Mortar Wizard
Zap Tesla Barbarians
Tesla Barbarians Skeletons Mortar Goblin Drill
Skeletons Firecracker Tesla Barbarians
Barbarians Skeletons Zap Firecracker Tesla Wizard Goblin Drill
Tesla Zap Firecracker Wizard
Mortar Tesla Barbarians Goblin Drill Skeletons Zap Wizard
Wizard Zap Firecracker Mortar Tesla Barbarians Goblin Drill
Barbarians Mortar Tesla Goblin Drill
Barbarians Zap Mortar Tesla Goblin Drill
Tesla Barbarians Wizard Skeletons Firecracker Mortar Goblin Drill
Mortar Tesla Zap Firecracker Barbarians Wizard Goblin Drill
Zap Mortar Wizard Goblin Drill Firecracker Tesla Barbarians
Barbarians Mortar Tesla Goblin Drill
Wizard Firecracker Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Tesla
Zap Firecracker Mortar Tesla Wizard
Barbarians Skeletons Zap
Zap Tesla Barbarians
Barbarians Skeletons Tesla Goblin Drill
Firecracker Wizard Skeletons Zap Tesla
Skeletons Tesla Barbarians
Tesla Barbarians
Zap Skeletons Firecracker Mortar Barbarians
Skeletons Tesla Barbarians Goblin Drill
Tesla Barbarians
Zap Barbarians
Barbarians Skeletons Tesla Wizard
Wizard Firecracker Tesla Barbarians
Tesla Barbarians Skeletons Zap Firecracker Mortar Goblin Drill
Zap Firecracker Tesla Barbarians Wizard
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Goblin Drill
Firecracker Mortar Zap
Goblin Drill
Firecracker Barbarians
Wizard Zap Firecracker Mortar
Firecracker Wizard Zap
Firecracker Mortar Wizard
Zap Firecracker Wizard
Zap Firecracker Mortar Wizard
Firecracker Zap Mortar Wizard
Zap Firecracker Wizard
Firecracker Mortar
Firecracker Mortar
Zap Firecracker Mortar
Zap Firecracker Mortar Wizard Goblin Drill
Firecracker Mortar Wizard
Mortar
Zap Firecracker Mortar Wizard
Zap Firecracker Mortar Wizard
Wizard
Zap Mortar Barbarians Goblin Drill
Zap Firecracker Mortar Wizard
Firecracker Mortar Zap Wizard
Zap Mortar Wizard
Zap Firecracker Mortar
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Mortar Wizard
Zap Firecracker
Firecracker Wizard
Zap Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Mortar Wizard
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker Mortar
Firecracker Mortar Wizard

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