My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Skeletons Firecracker Inferno Tower Ice Wizard
The Log
Skeletons Firecracker Royal Giant
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Ice Wizard
Fireball
Firecracker Inferno Tower Ice Wizard
Poison
Firecracker Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Firecracker Earthquake Ice Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Earthquake Royal Giant Barbarian Barrel Ice Wizard
Firecracker
Zap Royal Giant Earthquake Barbarian Barrel
Royal Giant
Firecracker Earthquake Barbarian Barrel Ice Wizard Zap
Earthquake
Zap Royal Giant Firecracker Barbarian Barrel
Inferno Tower
Barbarian Barrel
Royal Giant Zap Firecracker Earthquake Ice Wizard
Ice Wizard
Royal Giant Zap Barbarian Barrel

Defense Synergies 0 21

Skeletons
Zap Firecracker Earthquake Inferno Tower Barbarian Barrel Ice Wizard
Zap
Skeletons Firecracker Earthquake Inferno Tower Barbarian Barrel Ice Wizard
Firecracker
Skeletons Zap Earthquake Inferno Tower Barbarian Barrel Ice Wizard
Royal Giant
Earthquake
Skeletons Zap Firecracker Inferno Tower Barbarian Barrel Ice Wizard
Inferno Tower
Skeletons Zap Firecracker Earthquake Barbarian Barrel Ice Wizard
Barbarian Barrel
Skeletons Zap Firecracker Earthquake Inferno Tower Ice Wizard
Ice Wizard
Skeletons Zap Firecracker Earthquake Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Inferno Tower Barbarian Barrel
Inferno Tower Skeletons Zap Firecracker Ice Wizard
Inferno Tower Skeletons Ice Wizard
Inferno Tower Skeletons Firecracker Ice Wizard
Firecracker Earthquake Barbarian Barrel
Barbarian Barrel Skeletons Zap Firecracker Earthquake Ice Wizard
Inferno Tower Zap Firecracker Ice Wizard
Earthquake Zap Inferno Tower Barbarian Barrel
Inferno Tower Skeletons Ice Wizard
Skeletons Firecracker Inferno Tower Barbarian Barrel Ice Wizard
Ice Wizard Skeletons Zap Firecracker Earthquake Barbarian Barrel
Inferno Tower Zap Firecracker Ice Wizard
Inferno Tower Skeletons Zap Earthquake Ice Wizard
Zap Firecracker Earthquake Barbarian Barrel
Inferno Tower
Inferno Tower Zap
Skeletons Firecracker Inferno Tower
Zap Firecracker Barbarian Barrel Ice Wizard
Zap Earthquake Barbarian Barrel Firecracker Ice Wizard
Inferno Tower
Firecracker Earthquake Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower Barbarian Barrel
Zap Firecracker Barbarian Barrel
Skeletons Zap Inferno Tower
Zap Inferno Tower Barbarian Barrel
Inferno Tower Skeletons
Firecracker Skeletons Zap Ice Wizard
Skeletons Inferno Tower Ice Wizard
Inferno Tower
Zap Skeletons Firecracker Inferno Tower Barbarian Barrel
Inferno Tower Skeletons
Inferno Tower
Zap
Skeletons Inferno Tower
Firecracker
Inferno Tower Skeletons Zap Firecracker Barbarian Barrel
Zap Firecracker Earthquake Inferno Tower Barbarian Barrel Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel Ice Wizard
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Zap Firecracker Earthquake Barbarian Barrel
Firecracker Zap Ice Wizard
Firecracker Earthquake
Earthquake Zap Firecracker Barbarian Barrel Ice Wizard
Zap Firecracker
Firecracker Zap Earthquake Barbarian Barrel
Zap Firecracker
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Zap Firecracker Barbarian Barrel
Earthquake Zap Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Zap Firecracker Earthquake Barbarian Barrel
Zap Firecracker Earthquake Barbarian Barrel
Earthquake
Earthquake Zap Barbarian Barrel
Zap Firecracker Earthquake Barbarian Barrel Ice Wizard
Firecracker Zap Earthquake Barbarian Barrel Ice Wizard
Zap
Zap Firecracker Barbarian Barrel
Zap Firecracker Ice Wizard
Zap Firecracker
Zap Earthquake
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Barbarian Barrel
Zap Firecracker Ice Wizard
Barbarian Barrel
Firecracker
Zap Firecracker Earthquake
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker Barbarian Barrel
Firecracker

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