My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Valkyrie
The Log
Skeletons Firecracker Royal Giant Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem The Log Firecracker Valkyrie Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Ice Golem The Log

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Royal Giant Ice Golem Valkyrie The Log
Firecracker
Zap Royal Giant Hog Rider Ice Golem Valkyrie
Royal Giant
Firecracker Zap Ice Golem Hog Rider The Log
Ice Golem
Hog Rider Zap Firecracker Royal Giant
Valkyrie
Hog Rider Zap Firecracker
Hog Rider
Zap Firecracker Ice Golem Valkyrie The Log Royal Giant
The Log
Hog Rider Zap Royal Giant

Defense Synergies 3 10

Skeletons
Zap Firecracker Ice Golem The Log
Zap
Skeletons Firecracker Ice Golem Valkyrie The Log
Firecracker
Ice Golem Valkyrie The Log Skeletons Zap
Royal Giant
Ice Golem
Firecracker Skeletons Zap The Log
Valkyrie
Firecracker Zap The Log
Hog Rider
The Log
Firecracker Skeletons Zap Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Valkyrie The Log
Skeletons Zap Firecracker Valkyrie The Log
Skeletons Valkyrie
Skeletons Firecracker Valkyrie
Firecracker Valkyrie The Log
The Log Skeletons Zap Firecracker Valkyrie
Zap Firecracker
Zap Ice Golem Valkyrie The Log
Skeletons
Skeletons Firecracker Ice Golem Valkyrie
Valkyrie Skeletons Zap Firecracker Ice Golem The Log
Zap Firecracker
Skeletons Zap Valkyrie The Log
Valkyrie Zap Firecracker The Log
Zap The Log
Skeletons Firecracker Valkyrie
Zap Firecracker Valkyrie The Log
Zap Valkyrie The Log Firecracker Ice Golem
Valkyrie Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Ice Golem
Zap Firecracker Ice Golem Valkyrie The Log
Skeletons Zap Ice Golem Valkyrie The Log
Valkyrie Zap Ice Golem The Log
Skeletons Valkyrie
Firecracker Skeletons Zap Ice Golem
Skeletons Ice Golem Valkyrie
Valkyrie
Zap Skeletons Firecracker Ice Golem Valkyrie The Log
Skeletons
Valkyrie
Zap Valkyrie The Log
Skeletons Ice Golem Valkyrie
Firecracker Valkyrie
Skeletons Zap Firecracker Ice Golem Valkyrie The Log
Valkyrie Zap Firecracker Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Ice Golem Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap Ice Golem
Firecracker The Log
The Log Zap Firecracker Ice Golem
The Log Zap Firecracker
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker Ice Golem The Log
Firecracker
Zap Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker Ice Golem The Log Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker Ice Golem
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker
The Log
Firecracker Valkyrie
The Log Zap Firecracker Ice Golem
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log

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