My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Witch
Zap
Skeletons Firecracker Royal Giant Witch
Barbarian Barrel
Skeletons Firecracker Wizard Witch
The Log
Skeletons Firecracker Royal Giant Mini P.E.K.K.A Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Wizard Witch
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Mini P.E.K.K.A Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Royal Giant Mini P.E.K.K.A Witch Mega Knight
Firecracker
Zap Royal Giant Mini P.E.K.K.A Mega Knight
Royal Giant
Firecracker Zap Wizard Witch
Mini P.E.K.K.A
Zap Firecracker Wizard Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Mega Knight
Witch
Zap Royal Giant Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Wizard Witch

Defense Synergies 2 13

Skeletons
Zap Firecracker Mini P.E.K.K.A Wizard Witch
Zap
Mini P.E.K.K.A Mega Knight Skeletons Firecracker Witch
Firecracker
Skeletons Zap Mini P.E.K.K.A Mega Knight
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Firecracker Wizard Witch
Wizard
Skeletons Mini P.E.K.K.A Mega Knight
Witch
Skeletons Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Mini P.E.K.K.A Skeletons Zap Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons
Mini P.E.K.K.A Witch Skeletons Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Zap Firecracker Mega Knight
Zap Firecracker Wizard Witch
Zap Mega Knight
Mini P.E.K.K.A Witch Skeletons
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Witch Skeletons Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch
Mini P.E.K.K.A Mega Knight Skeletons Zap Wizard Witch
Wizard Mega Knight Zap Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Firecracker Mini P.E.K.K.A Witch
Mega Knight Zap Firecracker Wizard Witch
Zap Wizard Witch Firecracker Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap Witch
Zap Firecracker Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Skeletons Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Zap
Skeletons Mini P.E.K.K.A Witch Mega Knight
Firecracker Wizard Skeletons Zap Witch
Mini P.E.K.K.A Skeletons Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Skeletons Firecracker Mini P.E.K.K.A Witch
Witch Skeletons
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Skeletons Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Skeletons Zap Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker Mini P.E.K.K.A Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Mega Knight
Zap Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Witch Mega Knight
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap Firecracker
Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Witch
Zap Firecracker Wizard Witch
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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