My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider Goblin Barrel
Giant Snowball
Skeletons Musketeer Hog Rider Goblin Barrel
Zap
Skeletons Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Musketeer Goblin Barrel
The Log
Skeletons Firecracker Royal Giant Musketeer Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Musketeer Hog Rider Goblin Barrel
Fireball
Firecracker Musketeer Hog Rider Goblin Barrel
Poison
Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Goblin Barrel Musketeer Hog Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Royal Giant Musketeer Mega Knight
Firecracker
Zap Royal Giant Hog Rider Goblin Barrel Mega Knight
Royal Giant
Firecracker Goblin Barrel Zap Musketeer Hog Rider
Musketeer
Hog Rider Zap Royal Giant Mega Knight
Hog Rider
Zap Firecracker Musketeer Royal Giant Goblin Barrel Mega Knight
Goblin Barrel
Royal Giant Firecracker Hog Rider Mega Knight
Mega Knight
Zap Firecracker Musketeer Hog Rider Goblin Barrel

Defense Synergies 2 7

Skeletons
Musketeer Zap Firecracker
Zap
Mega Knight Skeletons Firecracker Musketeer
Firecracker
Skeletons Zap Musketeer Mega Knight
Royal Giant
Musketeer
Skeletons Zap Firecracker Mega Knight
Hog Rider
Goblin Barrel
Mega Knight
Zap Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
Skeletons Zap Firecracker Musketeer Mega Knight
Mega Knight Skeletons Musketeer
Skeletons Firecracker Musketeer Mega Knight
Firecracker Mega Knight
Skeletons Zap Firecracker Musketeer Mega Knight
Musketeer Zap Firecracker
Zap Musketeer Mega Knight
Skeletons Musketeer
Skeletons Firecracker Musketeer Mega Knight
Skeletons Zap Firecracker Musketeer Mega Knight
Musketeer Zap Firecracker
Mega Knight Skeletons Zap Musketeer
Mega Knight Zap Firecracker
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Firecracker Musketeer
Mega Knight Zap Firecracker Musketeer
Zap Firecracker Musketeer Mega Knight
Musketeer
Mega Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker Musketeer Mega Knight
Mega Knight Skeletons Zap Musketeer
Mega Knight Zap Musketeer
Skeletons Musketeer Mega Knight
Firecracker Skeletons Zap Musketeer
Skeletons Musketeer
Mega Knight
Zap Mega Knight Skeletons Firecracker
Skeletons Musketeer
Mega Knight Musketeer
Mega Knight Zap
Mega Knight Skeletons
Firecracker Musketeer Mega Knight
Skeletons Zap Firecracker Musketeer
Mega Knight Zap Firecracker Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Mega Knight
Zap Firecracker Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Zap Musketeer Mega Knight
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Musketeer Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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