My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Valkyrie Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Firecracker Royal Giant Guards
Barbarian Barrel
Skeletons Firecracker Valkyrie Guards
The Log
Skeletons Firecracker Royal Giant Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Firecracker Guards
Royal Delivery
Skeletons Firecracker Valkyrie Guards
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Valkyrie Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Firecracker Guards Valkyrie Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Royal Giant Valkyrie Guards The Log
Firecracker
Zap Royal Giant Valkyrie Monk
Royal Giant
Firecracker Zap Guards The Log Monk
Valkyrie
Zap Firecracker
Guards
Zap Royal Giant The Log
The Log
Zap Royal Giant Guards
Monk
Firecracker Royal Giant

Defense Synergies 2 11

Skeletons
Zap Firecracker The Log Monk
Zap
Skeletons Firecracker Valkyrie Guards The Log
Firecracker
Valkyrie The Log Skeletons Zap Guards
Royal Giant
Valkyrie
Firecracker Zap The Log
Guards
Zap Firecracker The Log
The Log
Firecracker Skeletons Zap Valkyrie Guards
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Skeletons Zap Firecracker Valkyrie The Log Monk
Skeletons Valkyrie
Skeletons Firecracker Valkyrie Guards Monk
Firecracker Valkyrie The Log Monk
The Log Skeletons Zap Firecracker Valkyrie Guards
Zap Firecracker
Zap Valkyrie The Log Monk
Skeletons
Guards Skeletons Firecracker Valkyrie
Valkyrie Guards Skeletons Zap Firecracker The Log
Zap Firecracker
Skeletons Zap Valkyrie Guards The Log
Valkyrie Zap Firecracker Guards The Log
Monk Zap The Log
Skeletons Firecracker Valkyrie
Zap Firecracker Valkyrie Guards The Log
Zap Valkyrie The Log Firecracker Guards
Valkyrie Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Zap
Zap Firecracker Valkyrie The Log Monk
Guards Skeletons Zap Valkyrie The Log
Valkyrie Guards Zap The Log Monk
Skeletons Valkyrie Guards
Firecracker Skeletons Zap Monk
Guards Skeletons Valkyrie
Valkyrie
Zap Skeletons Firecracker Valkyrie The Log Monk
Skeletons Guards
Valkyrie Guards
Monk Zap Valkyrie Guards The Log
Skeletons Valkyrie Guards
Firecracker Valkyrie
Guards Skeletons Zap Firecracker Valkyrie The Log Monk
Valkyrie Zap Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards The Log Monk
Firecracker Monk Zap The Log
The Log
Firecracker Valkyrie Guards The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap Monk
Firecracker The Log
The Log Zap Firecracker
The Log Monk Zap Firecracker
Guards
Firecracker Monk Zap Valkyrie The Log
Monk Zap Firecracker
Firecracker The Log
Firecracker Monk
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Monk
Zap Firecracker The Log Monk
Zap Firecracker Valkyrie The Log Monk
The Log Monk
The Log Monk
Zap The Log Monk
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap Monk
Zap The Log Monk
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Guards
Zap The Log
Zap Firecracker Monk
Firecracker The Log Monk
Zap Guards
Zap Firecracker Monk
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Monk Zap
Firecracker
Zap Firecracker Guards The Log
Firecracker Zap
Zap Firecracker The Log Monk

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