My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Valkyrie Wizard
The Log
Skeletons Firecracker Royal Giant
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Firecracker Valkyrie Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Royal Giant Valkyrie The Log
Firecracker
Zap Royal Giant Valkyrie P.E.K.K.A
Royal Giant
Firecracker Zap Wizard The Log
Valkyrie
Zap Firecracker Wizard P.E.K.K.A
Wizard
Royal Giant Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Firecracker Valkyrie Wizard The Log
The Log
Zap Royal Giant P.E.K.K.A

Defense Synergies 3 15

Skeletons
Zap Firecracker Wizard P.E.K.K.A The Log
Zap
Skeletons Firecracker Valkyrie P.E.K.K.A The Log
Firecracker
Valkyrie The Log Skeletons Zap P.E.K.K.A
Royal Giant
Valkyrie
Firecracker Zap Wizard P.E.K.K.A The Log
Wizard
Skeletons Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Zap Firecracker Valkyrie Wizard
The Log
Firecracker P.E.K.K.A Skeletons Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard The Log
P.E.K.K.A Skeletons Zap Firecracker Valkyrie The Log
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Skeletons Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A The Log
The Log Skeletons Zap Firecracker Valkyrie
Zap Firecracker Wizard
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie
Valkyrie Skeletons Zap Firecracker Wizard The Log
Zap Firecracker Wizard
P.E.K.K.A Skeletons Zap Valkyrie Wizard The Log
Valkyrie Wizard Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Wizard Skeletons Firecracker Valkyrie P.E.K.K.A
Zap Firecracker Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Firecracker
P.E.K.K.A
Valkyrie Wizard Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap P.E.K.K.A
Zap Firecracker Valkyrie Wizard The Log
P.E.K.K.A Skeletons Zap Valkyrie The Log
Valkyrie P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Valkyrie
Firecracker Wizard Skeletons Zap
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Skeletons Firecracker Valkyrie The Log
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Firecracker Valkyrie
Skeletons Zap Firecracker Valkyrie P.E.K.K.A The Log
Valkyrie Zap Firecracker Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Wizard Zap Firecracker Valkyrie The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Firecracker Zap Valkyrie Wizard The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log
Zap Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard The Log
Zap Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Zap
Zap Firecracker Wizard
The Log
Firecracker Valkyrie Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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