My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie Executioner
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Executioner P.E.K.K.A
Fireball
Firecracker Executioner
Poison
Firecracker Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage The Log Firecracker Valkyrie Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Rage The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Valkyrie Executioner The Log
Firecracker
Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Firecracker Executioner P.E.K.K.A
Rage
Executioner
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A
Zap Firecracker Valkyrie Executioner The Log
The Log
Zap Executioner P.E.K.K.A

Defense Synergies 3 15

Skeletons
Zap Firecracker Executioner P.E.K.K.A The Log
Zap
Skeletons Firecracker Valkyrie Executioner P.E.K.K.A The Log
Firecracker
Valkyrie The Log Skeletons Zap P.E.K.K.A
Valkyrie
Firecracker Zap Executioner P.E.K.K.A The Log
Rage
Executioner
Skeletons Zap Valkyrie The Log
P.E.K.K.A
The Log Skeletons Zap Firecracker Valkyrie
The Log
Firecracker P.E.K.K.A Skeletons Zap Valkyrie Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Executioner The Log
P.E.K.K.A Skeletons Zap Firecracker Valkyrie Executioner The Log
P.E.K.K.A Skeletons Valkyrie Executioner
P.E.K.K.A Skeletons Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A The Log
The Log Skeletons Zap Firecracker Valkyrie Executioner
Zap Firecracker Executioner
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie
Valkyrie Executioner Skeletons Zap Firecracker The Log
Executioner Zap Firecracker
P.E.K.K.A Skeletons Zap Valkyrie The Log
Valkyrie Executioner Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Skeletons Firecracker Valkyrie Executioner P.E.K.K.A
Valkyrie Zap Firecracker Executioner The Log
Zap Valkyrie Executioner The Log Firecracker
P.E.K.K.A
Valkyrie Firecracker Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap P.E.K.K.A
Zap Firecracker Valkyrie Executioner The Log
P.E.K.K.A Skeletons Zap Valkyrie The Log
Valkyrie P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Valkyrie Executioner
Firecracker Executioner Skeletons Zap
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Skeletons Firecracker Valkyrie The Log
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Skeletons Valkyrie Executioner
Firecracker Valkyrie Executioner
Skeletons Zap Firecracker Valkyrie Executioner P.E.K.K.A The Log
Valkyrie Executioner Zap Firecracker P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap Executioner The Log
The Log
Firecracker Valkyrie The Log
Executioner Zap Firecracker Valkyrie The Log
Firecracker Executioner Zap
Firecracker Executioner The Log
The Log Zap Firecracker Executioner
The Log Zap Firecracker
Firecracker Zap Valkyrie The Log
Zap Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log
Zap Firecracker Executioner The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Executioner
Firecracker The Log Zap Executioner
Zap The Log
Zap Firecracker The Log
Zap Firecracker Executioner
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap
Zap Firecracker Executioner
The Log
Firecracker Valkyrie Executioner
The Log Zap Firecracker Executioner
Zap
Firecracker Executioner P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log
P.E.K.K.A
Firecracker

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