My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Electro Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Electro Dragon Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Valkyrie
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Electro Dragon Ram Rider
Fireball
Firecracker Electro Dragon Ram Rider
Poison
Firecracker Electro Dragon
Lightning
Valkyrie Electro Dragon Ram Rider
Rocket
Valkyrie Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Tornado Valkyrie Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Tornado

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Tornado Ram Rider Valkyrie Electro Dragon Mega Knight
Firecracker
Zap Valkyrie Tornado Ram Rider Mega Knight
Valkyrie
Zap Firecracker Tornado Electro Dragon Ram Rider
Tornado
Zap Firecracker Valkyrie Electro Dragon Ram Rider Mega Knight
Electro Dragon
Zap Valkyrie Tornado Mega Knight
Ram Rider
Zap Firecracker Valkyrie Tornado Mega Knight
Mega Knight
Zap Firecracker Tornado Electro Dragon Ram Rider

Defense Synergies 2 18

Skeletons
Zap Firecracker Tornado Electro Dragon Ram Rider
Zap
Mega Knight Skeletons Firecracker Valkyrie Tornado Electro Dragon Ram Rider
Firecracker
Valkyrie Skeletons Zap Tornado Electro Dragon Mega Knight
Valkyrie
Firecracker Zap Tornado Electro Dragon
Tornado
Skeletons Zap Firecracker Valkyrie Electro Dragon Ram Rider Mega Knight
Electro Dragon
Skeletons Zap Firecracker Valkyrie Tornado
Ram Rider
Skeletons Zap Tornado
Mega Knight
Zap Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Dragon Ram Rider
Skeletons Zap Firecracker Valkyrie Electro Dragon Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Skeletons Valkyrie Electro Dragon
Skeletons Firecracker Valkyrie Electro Dragon Ram Rider Mega Knight
Firecracker Valkyrie Tornado Mega Knight
Tornado Skeletons Zap Firecracker Valkyrie Electro Dragon Mega Knight
Tornado Ram Rider Zap Firecracker Electro Dragon
Zap Valkyrie Electro Dragon Ram Rider Mega Knight
Skeletons Tornado
Tornado Skeletons Firecracker Valkyrie Mega Knight
Valkyrie Skeletons Zap Firecracker Tornado Electro Dragon Ram Rider Mega Knight
Zap Firecracker Tornado Electro Dragon Ram Rider
Mega Knight Skeletons Zap Valkyrie Electro Dragon Ram Rider
Valkyrie Mega Knight Zap Firecracker Tornado Electro Dragon
Ram Rider Mega Knight
Tornado Zap Ram Rider Mega Knight
Mega Knight Skeletons Firecracker Valkyrie Tornado Electro Dragon
Valkyrie Mega Knight Zap Firecracker Tornado Electro Dragon Ram Rider
Zap Valkyrie Tornado Firecracker Electro Dragon Ram Rider Mega Knight
Tornado Ram Rider
Valkyrie Mega Knight Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap
Zap Firecracker Valkyrie Electro Dragon Mega Knight
Mega Knight Skeletons Zap Valkyrie Electro Dragon Ram Rider
Valkyrie Mega Knight Zap Tornado Ram Rider
Skeletons Valkyrie Ram Rider Mega Knight
Firecracker Skeletons Zap Tornado Electro Dragon Ram Rider
Skeletons Valkyrie Ram Rider
Mega Knight Valkyrie
Zap Electro Dragon Mega Knight Skeletons Firecracker Valkyrie Tornado
Skeletons
Mega Knight Valkyrie Electro Dragon
Mega Knight Zap Valkyrie Tornado
Mega Knight Skeletons Valkyrie Ram Rider
Firecracker Valkyrie Electro Dragon Mega Knight
Electro Dragon Skeletons Zap Firecracker Valkyrie Tornado
Valkyrie Mega Knight Zap Firecracker Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon
Firecracker Zap Tornado Electro Dragon Ram Rider
Electro Dragon
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Tornado Electro Dragon Ram Rider
Firecracker Tornado
Zap Firecracker Tornado Electro Dragon Ram Rider
Zap Firecracker Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Firecracker Zap Valkyrie Tornado Electro Dragon Ram Rider
Zap Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Tornado
Zap Firecracker Electro Dragon Mega Knight
Zap Firecracker Valkyrie Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Zap Electro Dragon
Zap Firecracker Tornado Valkyrie Electro Dragon Mega Knight
Firecracker Zap Tornado Electro Dragon Ram Rider
Zap Tornado Electro Dragon Ram Rider Mega Knight
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker
Zap Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Mega Knight
Firecracker
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon Ram Rider
Firecracker Valkyrie Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Zap Tornado
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Firecracker Tornado
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado Mega Knight
Firecracker Electro Dragon Mega Knight

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