My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Witch
The Log
Skeletons Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Skeletons Firecracker Hog Rider Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elite Barbarians Hog Rider Witch
Fireball
Firecracker Elite Barbarians Hog Rider Witch
Poison
Firecracker Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Fireball Hog Rider Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Elite Barbarians Fireball Hog Rider Witch Mega Knight
Firecracker
Zap Hog Rider Elite Barbarians Mega Knight
Elite Barbarians
Zap Firecracker Fireball Hog Rider Mega Knight
Fireball
Zap Hog Rider Elite Barbarians Mega Knight
Hog Rider
Zap Firecracker Fireball Elite Barbarians Witch Mega Knight
Witch
Zap Hog Rider Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Fireball Hog Rider Witch

Defense Synergies 2 11

Skeletons
Zap Firecracker Elite Barbarians Witch
Zap
Fireball Mega Knight Skeletons Firecracker Elite Barbarians Witch
Firecracker
Skeletons Zap Mega Knight
Elite Barbarians
Skeletons Zap Mega Knight
Fireball
Zap Mega Knight
Hog Rider
Witch
Skeletons Zap Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Elite Barbarians Skeletons Zap Firecracker Witch Mega Knight
Witch Mega Knight Skeletons Elite Barbarians
Elite Barbarians Witch Skeletons Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Mega Knight
Fireball Skeletons Zap Firecracker Mega Knight
Zap Firecracker Fireball Witch
Zap Fireball Mega Knight
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Mega Knight
Witch Skeletons Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Witch
Mega Knight Skeletons Zap Elite Barbarians Fireball Witch
Fireball Mega Knight Zap Firecracker Witch
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball Mega Knight
Mega Knight Skeletons Firecracker Elite Barbarians Fireball Witch
Fireball Mega Knight Zap Firecracker Elite Barbarians Witch
Zap Witch Firecracker Fireball Mega Knight
Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Elite Barbarians Fireball Witch
Fireball Zap Firecracker Elite Barbarians Mega Knight
Mega Knight Skeletons Zap Elite Barbarians Witch
Mega Knight Zap Elite Barbarians Fireball
Skeletons Elite Barbarians Witch Mega Knight
Firecracker Fireball Skeletons Zap Witch
Skeletons Elite Barbarians Fireball Witch
Mega Knight Elite Barbarians
Zap Mega Knight Skeletons Firecracker Elite Barbarians Fireball Witch
Witch Skeletons
Mega Knight Elite Barbarians Witch
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mega Knight Skeletons Fireball Witch
Firecracker Fireball Witch Mega Knight
Elite Barbarians Witch Skeletons Zap Firecracker Fireball
Mega Knight Zap Firecracker Elite Barbarians Fireball Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Elite Barbarians Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap Firecracker
Elite Barbarians Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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