My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Witch Princess
Zap
Skeletons Goblin Gang Goblin Barrel Witch Princess
Barbarian Barrel
Skeletons Goblin Gang Goblin Barrel Witch Princess Ice Wizard
The Log
Skeletons Goblin Gang Goblin Barrel Witch Princess
Earthquake
Skeletons Goblin Gang Goblin Barrel Witch
Arrows
Skeletons Goblin Gang Goblin Barrel Witch Princess
Royal Delivery
Skeletons Goblin Gang Goblin Barrel Witch Princess Ice Wizard
Fireball
Goblin Gang Goblin Barrel Witch Princess Ice Wizard
Poison
Goblin Gang Witch Princess Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Gang Goblin Barrel Princess Ice Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Gang Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Witch Princess Ice Wizard Mega Knight
Goblin Gang
Goblin Barrel Princess
Goblin Barrel
Goblin Gang Princess Ice Wizard Mega Knight
Witch
Zap Mega Knight
Princess
Zap Goblin Gang Goblin Barrel Mega Knight
Ice Wizard
Zap Goblin Barrel
Mega Knight
Zap Goblin Barrel Witch Princess

Defense Synergies 1 15

Skeletons
Zap Witch Princess Ice Wizard
Zap
Mega Knight Skeletons Goblin Gang Witch Princess Ice Wizard
Goblin Gang
Zap Princess Ice Wizard
Goblin Barrel
Witch
Skeletons Zap Ice Wizard Mega Knight
Princess
Skeletons Zap Goblin Gang Ice Wizard Mega Knight
Ice Wizard
Skeletons Zap Goblin Gang Witch Princess Mega Knight
Mega Knight
Zap Witch Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Zap Goblin Gang Witch Ice Wizard Mega Knight
Goblin Gang Witch Mega Knight Skeletons Ice Wizard
Witch Skeletons Goblin Gang Ice Wizard Mega Knight
Princess Mega Knight
Goblin Gang Skeletons Zap Ice Wizard Mega Knight
Zap Goblin Gang Witch Princess Ice Wizard
Zap Mega Knight
Witch Skeletons Goblin Gang Princess Ice Wizard
Goblin Gang Skeletons Ice Wizard Mega Knight
Goblin Gang Witch Ice Wizard Skeletons Zap Princess Mega Knight
Zap Goblin Gang Witch Princess Ice Wizard
Mega Knight Skeletons Zap Goblin Gang Witch Ice Wizard
Mega Knight Zap Goblin Gang Witch Princess
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Skeletons Goblin Gang Witch
Mega Knight Zap Goblin Gang Witch Ice Wizard
Zap Witch Princess Ice Wizard Mega Knight
Goblin Gang Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Zap Witch
Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Skeletons Zap Witch
Goblin Gang Mega Knight Zap
Skeletons Goblin Gang Witch Mega Knight
Skeletons Zap Goblin Gang Witch Princess Ice Wizard
Goblin Gang Skeletons Witch Ice Wizard
Mega Knight
Zap Mega Knight Skeletons Witch
Witch Skeletons Goblin Gang
Mega Knight Witch
Mega Knight Zap
Mega Knight Skeletons Goblin Gang Witch
Witch Princess Mega Knight
Goblin Gang Witch Skeletons Zap
Mega Knight Zap Witch Princess Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Zap Mega Knight
Zap Witch Princess Ice Wizard
Witch Princess
Zap Princess Ice Wizard
Zap
Goblin Gang
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess Mega Knight
Zap Princess Mega Knight
Zap Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Witch Princess Ice Wizard Mega Knight
Witch
Zap Witch Princess Ice Wizard
Zap Witch Princess Mega Knight
Zap
Zap Witch Princess Ice Wizard
Zap Witch
Zap Mega Knight
Zap Princess
Mega Knight
Princess
Zap Goblin Gang Witch Princess
Zap Witch Princess Ice Wizard
Goblin Gang Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Goblin Gang Witch Princess
Zap Witch Princess
Zap Witch Princess Mega Knight
Mega Knight

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