My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army
Giant Snowball
Skeletons Goblin Gang Dart Goblin Skeleton Army
Zap
Skeletons Goblin Gang Dart Goblin Skeleton Army
Barbarian Barrel
Skeletons Goblin Gang Dart Goblin Skeleton Army
The Log
Skeletons Goblin Gang Dart Goblin Skeleton Army
Earthquake
Skeletons Goblin Gang Skeleton Army
Arrows
Skeletons Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Skeletons Goblin Gang Dart Goblin Skeleton Army
Fireball
Goblin Gang Dart Goblin Skeleton Army
Poison
Goblin Gang Dart Goblin Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Gang Dart Goblin Skeleton Army Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Dart Goblin Poison The Log Mega Knight
Goblin Gang
Dart Goblin
Dart Goblin
Zap Goblin Gang The Log Mega Knight
Skeleton Army
Poison
Zap The Log Mega Knight
The Log
Zap Dart Goblin Poison Mega Knight
Mega Knight
Zap Dart Goblin Poison The Log

Defense Synergies 2 18

Skeletons
Dart Goblin Zap Poison The Log
Zap
Mega Knight Skeletons Goblin Gang Dart Goblin Skeleton Army Poison The Log
Goblin Gang
Zap Dart Goblin Skeleton Army The Log
Dart Goblin
Skeletons Zap Goblin Gang Skeleton Army The Log Mega Knight
Skeleton Army
Zap Goblin Gang Dart Goblin The Log
Poison
Skeletons Zap The Log Mega Knight
The Log
Skeletons Zap Goblin Gang Dart Goblin Skeleton Army Poison Mega Knight
Mega Knight
Zap Dart Goblin Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Skeleton Army Skeletons Zap Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons Dart Goblin
Skeleton Army Skeletons Goblin Gang Dart Goblin Mega Knight
Skeleton Army Poison The Log Mega Knight
Goblin Gang Skeleton Army The Log Skeletons Zap Dart Goblin Mega Knight
Dart Goblin Zap Goblin Gang Poison
Zap Dart Goblin Poison The Log Mega Knight
Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Dart Goblin Mega Knight
Goblin Gang Dart Goblin Skeleton Army Poison Skeletons Zap The Log Mega Knight
Zap Goblin Gang Dart Goblin Poison
Skeleton Army Mega Knight Skeletons Zap Goblin Gang The Log
Skeleton Army Mega Knight Zap Goblin Gang Dart Goblin Poison The Log
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang The Log Mega Knight
Mega Knight Skeletons Goblin Gang Skeleton Army Poison
Mega Knight Zap Goblin Gang Dart Goblin Skeleton Army The Log
Zap Poison The Log Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Skeleton Army Mega Knight Dart Goblin Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Skeletons Zap
Poison Zap Goblin Gang The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons Zap The Log
Goblin Gang Skeleton Army Mega Knight Zap The Log
Skeletons Goblin Gang Skeleton Army Mega Knight
Poison Skeletons Zap Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Skeletons Dart Goblin
Mega Knight Skeleton Army
Zap Mega Knight Skeletons Skeleton Army Poison The Log
Skeletons Goblin Gang Dart Goblin Skeleton Army
Mega Knight Dart Goblin
Skeleton Army Mega Knight Zap Poison The Log
Skeleton Army Mega Knight Skeletons Goblin Gang
Dart Goblin Skeleton Army Mega Knight
Goblin Gang Skeleton Army Skeletons Zap Dart Goblin Poison The Log
Poison Mega Knight Zap Dart Goblin The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin The Log
Poison Zap Dart Goblin The Log
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Poison Zap The Log Mega Knight
Poison Zap Dart Goblin
Dart Goblin Poison The Log
Poison The Log Zap Dart Goblin
Poison The Log Zap Dart Goblin
Goblin Gang Poison
Poison Zap Dart Goblin The Log
Poison Zap Dart Goblin
Poison Dart Goblin The Log
Dart Goblin Poison
Zap Dart Goblin Poison The Log
Zap Dart Goblin Poison The Log
Dart Goblin Poison The Log Mega Knight
Poison
Zap Dart Goblin Poison The Log Mega Knight
Zap Dart Goblin Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Zap Poison The Log
Zap Poison The Log Mega Knight
Poison The Log Zap Dart Goblin
Zap Poison The Log Mega Knight
Poison Zap Dart Goblin The Log
Poison Zap Dart Goblin
Zap Dart Goblin Poison
Poison Zap Dart Goblin The Log Mega Knight
Zap Poison
Mega Knight
Poison The Log
Zap Goblin Gang Dart Goblin Skeleton Army
Poison Zap Dart Goblin
The Log
Poison Goblin Gang Dart Goblin Mega Knight
The Log Zap Dart Goblin Poison
Zap Poison
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin Poison The Log
Zap Dart Goblin Poison
Poison Zap Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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