My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Prince
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Firecracker Prince
Barbarian Barrel
Skeletons Goblin Gang Firecracker Wizard
The Log
Skeletons Goblin Gang Firecracker Hog Rider Prince
Earthquake
Skeletons Goblin Gang Firecracker Hog Rider
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Hog Rider Wizard Prince
Fireball
Goblin Gang Firecracker Hog Rider Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Goblin Gang Firecracker Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Prince
Goblin Gang
Hog Rider Firecracker Prince
Firecracker
Zap Hog Rider Goblin Gang Prince
Hog Rider
Zap Goblin Gang Firecracker Rage Wizard Prince
Wizard
Hog Rider Rage Prince
Rage
Hog Rider Wizard Prince
Prince
Zap Goblin Gang Firecracker Hog Rider Wizard Rage

Defense Synergies 0 11

Skeletons
Zap Firecracker Wizard Prince
Zap
Skeletons Goblin Gang Firecracker Prince
Goblin Gang
Zap Firecracker Prince
Firecracker
Skeletons Zap Goblin Gang Prince
Hog Rider
Wizard
Skeletons Prince
Rage
Prince
Skeletons Zap Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Skeletons Zap Goblin Gang Firecracker Prince
Goblin Gang Prince Skeletons
Prince Skeletons Goblin Gang Firecracker
Firecracker Prince
Goblin Gang Skeletons Zap Firecracker
Zap Goblin Gang Firecracker Wizard
Zap
Skeletons Goblin Gang Prince
Goblin Gang Skeletons Firecracker Prince
Goblin Gang Skeletons Zap Firecracker Wizard
Zap Goblin Gang Firecracker Wizard
Prince Skeletons Zap Goblin Gang Wizard
Wizard Zap Goblin Gang Firecracker Prince
Goblin Gang Prince
Zap Goblin Gang Prince
Wizard Skeletons Goblin Gang Firecracker Prince
Zap Goblin Gang Firecracker Wizard Prince
Zap Wizard Firecracker
Prince
Goblin Gang Wizard Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Prince
Zap Goblin Gang Firecracker Wizard Prince
Goblin Gang Skeletons Zap Prince
Goblin Gang Prince Zap
Skeletons Goblin Gang Prince
Firecracker Wizard Skeletons Zap Goblin Gang
Goblin Gang Prince Skeletons
Prince
Zap Skeletons Firecracker Prince
Skeletons Goblin Gang
Prince
Zap Prince
Prince Skeletons Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Skeletons Zap Firecracker Prince
Zap Firecracker Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Prince
Firecracker Zap Wizard Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Prince
Zap Firecracker Wizard
Prince
Wizard
Prince
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard Prince
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
Prince
Firecracker Wizard
Zap Goblin Gang Prince
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard Prince
Zap Firecracker Wizard
Zap
Firecracker Prince
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince
Firecracker Wizard

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