My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel
Zap
Skeletons Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Firecracker Valkyrie Goblin Barrel
The Log
Skeletons Goblin Gang Firecracker Goblin Barrel
Earthquake
Skeletons Goblin Gang Firecracker Goblin Barrel
Arrows
Skeletons Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Firecracker Valkyrie Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Gang Firecracker Goblin Barrel Valkyrie Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Valkyrie The Log
Goblin Gang
Goblin Barrel Firecracker Valkyrie
Firecracker
Zap Goblin Gang Valkyrie Goblin Barrel
Valkyrie
Goblin Barrel Zap Goblin Gang Firecracker
Goblin Barrel
Goblin Gang Valkyrie Firecracker
The Log
Zap
Goblinstein

Defense Synergies 2 11

Skeletons
Zap Firecracker The Log
Zap
Skeletons Goblin Gang Firecracker Valkyrie The Log
Goblin Gang
Zap Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Skeletons Zap Goblin Gang
Valkyrie
Firecracker Zap Goblin Gang The Log
Goblin Barrel
The Log
Firecracker Skeletons Zap Goblin Gang Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Skeletons Zap Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Skeletons Valkyrie
Skeletons Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie The Log
Goblin Gang The Log Skeletons Zap Firecracker Valkyrie
Zap Goblin Gang Firecracker
Zap Valkyrie The Log
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Valkyrie
Goblin Gang Valkyrie Skeletons Zap Firecracker The Log
Zap Goblin Gang Firecracker
Skeletons Zap Goblin Gang Valkyrie The Log
Valkyrie Zap Goblin Gang Firecracker The Log
Goblin Gang
Zap Goblin Gang The Log
Skeletons Goblin Gang Firecracker Valkyrie
Valkyrie Zap Goblin Gang Firecracker The Log
Zap Valkyrie The Log Firecracker
Goblin Gang Valkyrie Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Zap
Zap Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Skeletons Zap Valkyrie The Log
Goblin Gang Valkyrie Zap The Log
Skeletons Goblin Gang Valkyrie
Firecracker Skeletons Zap Goblin Gang
Goblin Gang Skeletons Valkyrie
Valkyrie
Zap Skeletons Firecracker Valkyrie The Log
Skeletons Goblin Gang
Valkyrie
Zap Valkyrie The Log
Skeletons Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Skeletons Zap Firecracker Valkyrie The Log
Valkyrie Zap Firecracker The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Goblin Gang
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Goblin Gang
Zap Firecracker
The Log
Goblin Gang Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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